Search found 10 matches

by Dragenesis
Wed Sep 09, 2009 7:03 pm
Forum: FAZ Development (Beta)
Topic: Integrated Voice Chat: To Hard? Not worth it?
Replies: 23
Views: 1586

I ran across an open-source TS/Vent alternative called mumble. Maybe we can use that as the basis for the integrated voice chat. From my testing, it's very resource efficient and sound quality is good.
by Dragenesis
Thu Aug 27, 2009 6:55 am
Forum: FAZ Development (Beta)
Topic: Integrated Voice Chat: To Hard? Not worth it?
Replies: 23
Views: 1586

Well, I've always wondered how to make a voice chat program. Guess this will give me a reason to look into it.
by Dragenesis
Mon Aug 24, 2009 7:39 pm
Forum: FAZ Development (Beta)
Topic: Integrated Voice Chat: To Hard? Not worth it?
Replies: 23
Views: 1586

Out of curiosity, just how difficult would it be to integrate some kind of voice chat into allegiance?
by Dragenesis
Tue Jul 28, 2009 6:01 pm
Forum: FAZ Development (Beta)
Topic: Few Questions on the Beta
Replies: 5
Views: 430

QUOTE (Imago @ Jul 28 2009, 04:10 PM) 1) No
2) Yes, ASGS is not required for Testing FAZ Beta therefore you don't have to mess with .NET
3) Yes?
4) Yes? I believe this requires manual inputmap "tweaking" at this time. It's on my list for R6.

Please see here: http://www.freeallegiance.org/FAW/index ...
by Dragenesis
Tue Jul 28, 2009 4:47 am
Forum: FAZ Development (Beta)
Topic: Few Questions on the Beta
Replies: 5
Views: 430

Got a few questions on the beta client:

1) Can I use it to play on the main servers yet?
2) Can I install the client without having to uninstall any .NET installations after 1? I want to come back to the game, but I need those later .NET installs.
3) Has the audio problem with the old client been ...
by Dragenesis
Sat Aug 09, 2008 1:08 am
Forum: Models, Textures, and Images
Topic: Making New TF Models
Replies: 1
Views: 449

I recently downloaded a 3D Modeling program and I want to learn how to use it. To that end, I've decided to redesign the TF fighters. The thing that has always disturbed me about the models in Allegiance is that the models for a basic ship and all of it's advanced versions are the same. With some ...
by Dragenesis
Sun May 11, 2008 3:33 am
Forum: Gameplay
Topic: Mouse Control
Replies: 38
Views: 8707

I've constantly been told by veteran players to use the mouse, instead of the joystick, to play allegiance. I went to try it out and found that the game would only recognize 4 buttons on my mouse. My mouse has 13 buttons on it and I want to use as many of them as I can. The most important thing is i ...
by Dragenesis
Sat May 10, 2008 8:39 am
Forum: Gameplay
Topic: Reducing future ban times
Replies: 9
Views: 2086

Okay, I'm not sure this is the correct forum for this questions, so move it it it's not. As I understand it, the amount of time for you are banned goes up with each ban you get. Is there a way to reduce that time? For example, let's say you were being stupid one day and got banned for some reason ...
by Dragenesis
Sat May 10, 2008 7:56 am
Forum: Code Bugs & Suggestions
Topic: Launch animation length
Replies: 6
Views: 323

QUOTE (Sushi @ Apr 26 2008, 07:37 AM) That would definitely be nice. I like the idea of making this a core option. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Of course, it does beg the question: given the choice, why would you (as a pilot) ever want a ...
by Dragenesis
Sat May 10, 2008 1:34 am
Forum: Misc. Development
Topic: Change the "newbie" server ban
Replies: 26
Views: 2236

Can we reduce the ban time or improve the process by which you could challenge a ban at the very least? I got banned for 16 hours today because the game controller decided to add newbie to the game name and I didn't notice. I wasn't the only person with a 5+ rank in the game either, and we all got ...