Search found 142 matches

by Quia
Fri May 18, 2012 3:00 am
Forum: Models, Textures, and Images
Topic: Omicron Hive Hi-res
Replies: 2
Views: 7091

I stopped playing around the time the faction finally came out, and I can't find them publicly hosted anywhere. It would be a shame if the original 2048 textures I made exist only on mine and Weedy's HDs.

If they aren't up anywhere, I still have them, it'll just take a little digging.
by Quia
Sat Sep 04, 2010 7:23 pm
Forum: General
Topic: anyone have a link ?
Replies: 9
Views: 2134

The doors are on my website, always will be. There used to be a link up on the Academy, maybe someone can find a place for them on the wiki somewhere. I updated the file, OH is now included in the pack.

Download
Put them in your artwork\textures dir, or your Allegiance install may(read, WILL ...
by Quia
Sat Aug 14, 2010 6:41 pm
Forum: Code Bugs & Suggestions
Topic: New Title Screen
Replies: 19
Views: 1259

That's odd. I tested out that screen, using the texture dir. Maybe ASGS doesn't check the textures dir, so long as the file in Artwork is what it expects.
by Quia
Fri Aug 13, 2010 6:14 pm
Forum: Code Bugs & Suggestions
Topic: New Title Screen
Replies: 19
Views: 1259

Once upon a time I was working on making the original titlescreen usable again. Subtitle is gone, and the buttons are moved around so as to be appropriately numbered and spaced. I don't recall what else I needed to do to make it work, undoubtedly something otherwise I would have had a sexy green ...
by Quia
Fri Apr 23, 2010 11:00 pm
Forum: Models, Textures, and Images
Topic: Textures from the Art Source
Replies: 36
Views: 4541

QUOTE There's a number of files which aren't actually higher resolution, dunno what that's about. I guess they're 24bit instead of 16.[/quote]
Correct. I pretty much just pulled out every usable texture I could find, if they were the same res as the existing ones, they're still at a higher bit depth ...
by Quia
Tue Apr 20, 2010 3:08 am
Forum: Models, Textures, and Images
Topic: Rix
Replies: 77
Views: 40253

@#(!, I didn't know these still had issues with transparency. I'll see if I can't find my original files and whip up an all-inclusive pack with no crazy issues.

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Full pack of the 13 rix textures I made, all with transparency OFF this time, damnit. I don't know how to make any fancy installers ...
by Quia
Sun Mar 14, 2010 10:49 pm
Forum: General
Topic: Hi Res
Replies: 9
Views: 1482

http://allegiance.reddragoninn-rdi.com/svn/trunk/
Step 1. Grab 2048 dir, put it all in artwork/textures
Step 2. There is no step 2 that's as simple as it gets. :P
Probably missing some of the more recent stuff made because I haven't been around and nobody else has bothered to put anything up. If ...
by Quia
Mon Dec 21, 2009 5:32 am
Forum: Art and Ingame Content
Topic: Environments
Replies: 24
Views: 2503

QUOTE (Loriana @ Dec 20 2009, 03:21 PM) well this is an image i made last week, but i dont really get the UV layout. and why is it not square
Lori, if you made pictures like that for all the environments, I'd bow down and worship you, and find the time to play Allegiance again to oggle them.

IIRC ...
by Quia
Mon Dec 14, 2009 6:50 pm
Forum: Models, Textures, and Images
Topic: High Resolution Graphics In-Game
Replies: 10
Views: 1347

At a glance, for bases, Belters and Rix are done, Bios is missing only the SY and Tac, IC has two very different versions floating about, they both are missing a few bases, and Giga has nothing except for the rocks the bases are built on. For the player created factions, only GT has gotten any love ...
by Quia
Thu Jul 23, 2009 8:18 pm
Forum: Models, Textures, and Images
Topic: IC scout hi-res texture
Replies: 17
Views: 1883

My Milkshape version is 1.7.4. There may have been changes to the interface since then, probably nothing major..
As for the colours, unfortunately that's not a fancy milkshape setting, just some photoshop work. I generally mask off the areas that aren't mapped to anything, so I know what to actually ...