New Title Screen

A place to post suggestions for new features, new bugs, and comments about the existing code.
Adept
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Location: Turku, Finland

Post by Adept »

Using the Arisman Codex art for this is an awesome idea.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
DarkWhisper
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Post by DarkWhisper »

Thanks, for the art notjarvis, I'll check it out. Maybe if we kept the buttons at the bottom, but reskined them like in the second one?
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notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
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Post by notjarvis »

Yeah - check the wiki article- there's a link to the Torrent for download. More than 30 CD's worth of random art and models and stuff. It's nice just to browse through....
fuzzylunkin1

Post by fuzzylunkin1 »

Tell me if you need a seed.
Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

Once upon a time I was working on making the original titlescreen usable again. Subtitle is gone, and the buttons are moved around so as to be appropriately numbered and spaced. I don't recall what else I needed to do to make it work, undoubtedly something otherwise I would have had a sexy green titlescreen available somewhere for download. :P

The .psd I was working with.
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

The Arisman stuff also has graphics for the mouseovers on those buttons on the 2nd screen notjarvis posted. I can't remember if there's a .psd with everything separated out into layers though. Still, it's a sexy screen to work with.
Last edited by Adaven on Fri Aug 13, 2010 11:37 pm, edited 1 time in total.
SP4WN
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Post by SP4WN »

I tried rebuilding the arisman GUI, unfortunately there isnt enough stuff to compile a full GUI.

Also the fact mainscreenbckgrnd.png is still on ASGS lockdown means you cant really use the opening screen at all. I fell into this when I was rebuilding Slipstream and my new GUI.
DarkWhisper
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Joined: Fri Jul 09, 2010 3:13 pm
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Post by DarkWhisper »

That's a disappointment :sad: ,is there any chance that we may be able to modify the source code, or create a new system? It would be a hell of a lot of work.
Last edited by DarkWhisper on Sat Aug 14, 2010 4:25 pm, edited 1 time in total.
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

It's not a problem with the game's source code. Our separate authentication program maintains a list of "protected" files and won't let you connect if you change any of them. Core files, for example, are on this list so that players can't alter their local copy to give themselves ab missiles and 20x hull on all their ships.

Supposedly there's a reason for including the title screen on this list of critical files, but I don't remember why.
There is currently a replacement for ASGS being developed (the Community Security System). Perhaps the new system will be able to let you edit that screen and not potentially cause other problems.
Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

That's odd. I tested out that screen, using the texture dir. Maybe ASGS doesn't check the textures dir, so long as the file in Artwork is what it expects.
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