Textures from the Art Source
Oh well yeah, definitely it'd be a lot more convenient to let ICE assign textures to models. I was originally just pointing it out that it could be done with a little work through the current system. In My last post I had thought you were concerned about the increased number of textures being loaded into memory for rendering (and .png's get decompressed there I think), which might lower framerates on slower machines.
Last edited by Adaven on Wed Mar 18, 2009 5:18 am, edited 1 time in total.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
That is correct.
.png's with a text bmp.mdl work fine, but I would make sure you've got the transparency flag correctly set.
.png's with a text bmp.mdl work fine, but I would make sure you've got the transparency flag correctly set.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
Errors in the current download:
IC Garrison (ss27) red and green doors are both black. This is just a bad texture, no reason to use it.
cwbay is missing the raven. This isn't a problem in my book, but some might miss it.
There's a number of files which aren't actually higher resolution, dunno what that's about. I guess they're 24bit instead of 16.
Not an error, but an amusing note: ss25 was Todd's at high res, but they changed it to Ed's because that was legible at low res.
The Giga con (utl14) is broken. Its texture has been changed too much to easily fix it.
wep01 should be wep01b if it's going to replace anything. wep10, wep16, and wep19 are the same way. Just need to rename the text.mdl files and edit the first word of the second line. The higher-res images are more weathered looking then the low-res versions, but I don't think that matters really.
Also, I noticed that, regardless of whether the flag is set "true" or "false", black will display as opaque when viewed in flight but as transparent in the loadout screen and the target display. Guess I should check whether that's a known bug.
IC Garrison (ss27) red and green doors are both black. This is just a bad texture, no reason to use it.
cwbay is missing the raven. This isn't a problem in my book, but some might miss it.
There's a number of files which aren't actually higher resolution, dunno what that's about. I guess they're 24bit instead of 16.
Not an error, but an amusing note: ss25 was Todd's at high res, but they changed it to Ed's because that was legible at low res.
The Giga con (utl14) is broken. Its texture has been changed too much to easily fix it.
wep01 should be wep01b if it's going to replace anything. wep10, wep16, and wep19 are the same way. Just need to rename the text.mdl files and edit the first word of the second line. The higher-res images are more weathered looking then the low-res versions, but I don't think that matters really.
Also, I noticed that, regardless of whether the flag is set "true" or "false", black will display as opaque when viewed in flight but as transparent in the loadout screen and the target display. Guess I should check whether that's a known bug.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Which files weren't high-res?
Note that a number of original MS-textures were ridculously low res, like 64x64. So if there are 128's or 256's in Quia's pack, they might still be "high-res"
Note that a number of original MS-textures were ridculously low res, like 64x64. So if there are 128's or 256's in Quia's pack, they might still be "high-res"
Last edited by Adaven on Thu Apr 22, 2010 11:07 pm, edited 1 time in total.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
I'm not gonna bother looking through it again, it's just that if you open up MDLUtility and an image viewer and go through image by image, you'll notice that some of them are the same resolution as the file currently in use, typically 256x256.Adaven wrote:QUOTE (Adaven @ Apr 22 2010, 07:07 PM) Which files weren't high-res?
Note that a number of original MS-textures were ridculously low res, like 64x64. So if there are 128's or 256's in Quia's pack, they might still be "high-res"
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
QUOTE There's a number of files which aren't actually higher resolution, dunno what that's about. I guess they're 24bit instead of 16.[/quote]
Correct. I pretty much just pulled out every usable texture I could find, if they were the same res as the existing ones, they're still at a higher bit depth, which is still a definite improvement, just not the 4x detail you get going up to 512s.
Thankyou Compellor for noticing that they weren't actually getting used, and I found a few more.
Patch File
Contains
utl14a.png
wep01bbmp.mdl
wep09bbmp.mdl
wep10bbmp.mdl
wep11bbmp.mdl
wep13bbmp.mdl
wep16bbmp.mdl
wep19bbmp.mdl
Correct. I pretty much just pulled out every usable texture I could find, if they were the same res as the existing ones, they're still at a higher bit depth, which is still a definite improvement, just not the 4x detail you get going up to 512s.
Pulled the ss27 file out, and fixed the rest. Whoever made the wep's was on crack at the time, some of them even have two identical bmp.mdl's in the artwork folder, one wep##b and wep##, and only use one of them.. Anyways. My files now follow the same lack of standard naming conventions.Compellor wrote:QUOTE (Compellor @ Apr 22 2010, 07:30 AM) Errors in the current download:
IC Garrison (ss27) red and green doors are both black. This is just a bad texture, no reason to use it.
The Giga con (utl14) is broken. Its texture has been changed too much to easily fix it.
wep01 should be wep01b if it's going to replace anything. wep10, wep16, and wep19 are the same way. Just need to rename the text.mdl files and edit the first word of the second line. The higher-res images are more weathered looking then the low-res versions, but I don't think that matters really.
Patch File
Contains
utl14a.png
wep01bbmp.mdl
wep09bbmp.mdl
wep10bbmp.mdl
wep11bbmp.mdl
wep13bbmp.mdl
wep16bbmp.mdl
wep19bbmp.mdl



