QUOTE (Camaro @ Mar 24 2008, 02:42 AM) UGH, the problem with non stacked teams is that its a TOTAL HEADACHE to get the team to do anything. You spend an hour yelling at idiot voobs/noobs to get them to do stuff to win the game and... ugh
So if the teams are more even, you actually have to focus ...
Search found 63 matches
- Mon Mar 24, 2008 9:30 am
- Forum: General
- Topic: So admins ban stackers now?
- Replies: 222
- Views: 41574
- Sat Dec 29, 2007 10:15 pm
- Forum: General
- Topic: The Puritans
- Replies: 30
- Views: 9424
- Sat Dec 29, 2007 7:28 pm
- Forum: General
- Topic: The Puritans
- Replies: 30
- Views: 9424
- Sat Dec 29, 2007 4:23 pm
- Forum: General
- Topic: The Puritans
- Replies: 30
- Views: 9424
So what you're saying is (my replies start with •):
* HELO ranks are inaccurate because some players have inflated their ranks by stacking. This means that judging stacks by team helo is inappropriateJudging stack by "players" is hard, weighing twenty pilots on one team vs. twenty pilots on the ...
* HELO ranks are inaccurate because some players have inflated their ranks by stacking. This means that judging stacks by team helo is inappropriateJudging stack by "players" is hard, weighing twenty pilots on one team vs. twenty pilots on the ...
- Tue Dec 18, 2007 2:06 pm
- Forum: Documentation
- Topic: Wiki Editing Open To All!
- Replies: 3
- Views: 601
- Tue Dec 18, 2007 11:46 am
- Forum: Gameplay
- Topic: Spidey's Command List
- Replies: 313
- Views: 47687
128 million votes? Sure... if you're using bubble sort , which is O(n²). If you used quicksort , which has an average case of O(n log n), you'd get something on the order of 150 000 votes, if you choose your pivot players well /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink ...
- Fri Dec 14, 2007 12:12 am
- Forum: Gameplay
- Topic: Spidey's Command List
- Replies: 313
- Views: 47687
Jgbaxter, so one of the main things you're concerned about is "How many noobs is an Aarmstrong worth?". Doesn't this issue also apply to time-based ranks (eg. alleg-age)?
Let's say that we do base our ranks on the number of hours played. Is a player that has played 100 hours really a hundred times ...
Let's say that we do base our ranks on the number of hours played. Is a player that has played 100 hours really a hundred times ...
- Sun Sep 30, 2007 1:38 pm
- Forum: Art and Ingame Content
- Topic: What is the file name
- Replies: 7
- Views: 534
- Sun Sep 30, 2007 7:29 am
- Forum: Code Bugs & Suggestions
- Topic: Poll question #1
- Replies: 11
- Views: 499
I am not talking about a "storyline" explanation. As you just demonstrated, you can make up a "storyline" explanation for anything. I'm asking how this change makes Allegiance more fun, from a game-design point of view.
QUOTE (asheron2k @ Sep 30 2007, 07:17 AM) miners shouldn't have to go through ...
QUOTE (asheron2k @ Sep 30 2007, 07:17 AM) miners shouldn't have to go through ...
- Sun Sep 30, 2007 4:18 am
- Forum: Code Bugs & Suggestions
- Topic: Poll question #1
- Replies: 11
- Views: 499
QUOTE (Dogbones @ Sep 30 2007, 03:00 AM) I think it boils down to. You should be killing miners/cons en route not relying on poor AI during what should be their last 5 or 10 seconds so you can 'confuse' them for upwards of 30 seconds (or more).
Why does Allegiance become a better game when miner D ...
Why does Allegiance become a better game when miner D ...