Search found 63 matches

by Ksero
Mon Mar 24, 2008 9:30 am
Forum: General
Topic: So admins ban stackers now?
Replies: 222
Views: 41574

QUOTE (Camaro @ Mar 24 2008, 02:42 AM) UGH, the problem with non stacked teams is that its a TOTAL HEADACHE to get the team to do anything. You spend an hour yelling at idiot voobs/noobs to get them to do stuff to win the game and... ugh
So if the teams are more even, you actually have to focus ...
by Ksero
Sat Dec 29, 2007 10:15 pm
Forum: General
Topic: The Puritans
Replies: 30
Views: 9424

Baker,

First you say that helo ratings can be inflated by stacking. We've covered that already, and MrChaos said there were more reasons for why helo ratings are inaccurate. That's what I wanted him to elaborate on.

Secondly, you ask why helo rewards stacking when it was designed to prevent that ...
by Ksero
Sat Dec 29, 2007 7:28 pm
Forum: General
Topic: The Puritans
Replies: 30
Views: 9424

MrChaos, you say that HELO ranks can never become accurate, yet you don't offer any arguments in support of that statement. Can you say more exactly why you think so?

Still, Trueskill is a better rating system, that can achieve accurate ratings more quickly.
by Ksero
Sat Dec 29, 2007 4:23 pm
Forum: General
Topic: The Puritans
Replies: 30
Views: 9424

So what you're saying is (my replies start with •):

* HELO ranks are inaccurate because some players have inflated their ranks by stacking. This means that judging stacks by team helo is inappropriateJudging stack by "players" is hard, weighing twenty pilots on one team vs. twenty pilots on the ...
by Ksero
Tue Dec 18, 2007 2:06 pm
Forum: Documentation
Topic: Wiki Editing Open To All!
Replies: 3
Views: 601

Hmmm... I guess TE hasn't actually implemented the new permission policy yet... or has he? At least I can't edit anything now.
by Ksero
Tue Dec 18, 2007 11:46 am
Forum: Gameplay
Topic: Spidey's Command List
Replies: 313
Views: 47687

128 million votes? Sure... if you're using bubble sort , which is O(n²). If you used quicksort , which has an average case of O(n log n), you'd get something on the order of 150 000 votes, if you choose your pivot players well /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink ...
by Ksero
Fri Dec 14, 2007 12:12 am
Forum: Gameplay
Topic: Spidey's Command List
Replies: 313
Views: 47687

Jgbaxter, so one of the main things you're concerned about is "How many noobs is an Aarmstrong worth?". Doesn't this issue also apply to time-based ranks (eg. alleg-age)?

Let's say that we do base our ranks on the number of hours played. Is a player that has played 100 hours really a hundred times ...
by Ksero
Sun Sep 30, 2007 1:38 pm
Forum: Art and Ingame Content
Topic: What is the file name
Replies: 7
Views: 534

it's radonbmp.mdl
by Ksero
Sun Sep 30, 2007 7:29 am
Forum: Code Bugs & Suggestions
Topic: Poll question #1
Replies: 11
Views: 499

I am not talking about a "storyline" explanation. As you just demonstrated, you can make up a "storyline" explanation for anything. I'm asking how this change makes Allegiance more fun, from a game-design point of view.

QUOTE (asheron2k @ Sep 30 2007, 07:17 AM) miners shouldn't have to go through ...
by Ksero
Sun Sep 30, 2007 4:18 am
Forum: Code Bugs & Suggestions
Topic: Poll question #1
Replies: 11
Views: 499

QUOTE (Dogbones @ Sep 30 2007, 03:00 AM) I think it boils down to. You should be killing miners/cons en route not relying on poor AI during what should be their last 5 or 10 seconds so you can 'confuse' them for upwards of 30 seconds (or more).
Why does Allegiance become a better game when miner D ...