Leonid Pride

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work in progress

-faction pic-

The Leonid Pride are hunters, vicious predators that are often seen except while stalking prey. Most of their uniqueness relates to thier innate higher signature on their ships, which can be reduced while stalking for a short period using Light Cloak which all their ships can mount. Another major change is that most of their direct fire weapons are short range low capacity plasma versions- though with a bonus of higher damage, they also specialize in extreme missiles such that there are some unique faction missiles that augment or replace some strategies other factions might use, and their missiles tend to have even great range and unique characteristics.

Their ships tend to have a very high acceleration and their boosters are thus often more power, however they suffer from the inability to maintain this for long with small fuel reserves and without boosting overall speed tends to be slower than a comparable ship from a different faction. Much like many stealthy predeators once detected they can easily be injured if too focused on their prey, their strong shields and weak hull are indicitive of that.

This faction has yet to be released.


Leonid Pride

-logo pic-

Starting ship(s)
Scout
Light stealth fighter

Faction statistics

Health Ships Weapons Economy
Ship hull[1] 80% Top speed 80% EW range 75% Starting money 100%
Ship shield 120% Acceleration 140% PW range 75% Payday $600
Ship shield repair 100% Turn rate 125% PW damage 125% Mining speed 100%
Station hull 90% Torque 125% Missile tracking 100% Miner capacity 100%
Station shield 120% Sensors 110% Missile damage 80% He3 yield 100%
Station hull repair 100% Signature[2] 50% Energy 100% Research time 2 minutes
Station shield repair 100% Ripcording[3] 100% Research costs 100%
1  ·   Standard ship hull is 90%.
2  ·   Note that ship signature is divided by this number, so a higher number is better.
3  ·   Note that ripcord time is divided by this number, so a higher number is better.


Faction unique traits

  • Light boost mountable on Scout and Stealth fighter.
  • He3 refinery available, which produces $750 per minute once built. Also can build Light Refinery for off-loading miners, it can be damaged by any weapon.
  • All direct fire weapons are plasma versions using energy and most use ammo too.
  • Light cloak 1 is available from the start of the game and is mounted on almost all ships by default. Although useful, it does lower acceleration and create a sluggish feel.
  • Light Cloak is comparable to a standard cloak with two exceptions; 1- Its energy use is halved. 2- Its signature reduction is halved. A mk II is researchable under garrison, and a mk III is researchable under starbase. (these 2 exceptions will of course need to be teaked)
  • All minor stations cost 25% less than normal, and all other stations cost 50% more than normal.
  • Most ships carry +1 missile per slot. (possibly longer range versions)
  • 10% Less ammo and fuel capacity.

Ideal settings

  • ??? As the faction has not been released yet, the best settings for a "real" game have yet to be determined.

Faction strategies

  • ??? As the faction has not been released yet, common strategies for a "real" game have yet to be determined.
  • Constructor and Miner Defence: With this faction and its high signatures it is very important to always maintain some form of defence at all times as constructors and miners will be eyed very often. Consequently it's a good idea to have areas in contested sectors swept for probes and the great scan range of scouts makes this somewhat easier.