AllegSkill - Player's ranking: Difference between revisions
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In layman's terms, this means that no player can appear on more than one team ''at the same time''. | In layman's terms, this means that no player can appear on more than one team ''at the same time''. | ||
Each player, n, has three variables associated with them: | Each player, <math>n</math>, has three variables associated with them: | ||
:<math>\mu | :<math>\mu _n</math>, their average skill. | ||
:<math>\sigma | :<math>\sigma _n</math>, their uncertainty about <math>\mu _{n}</math>. | ||
:<math>f_{n}</math>, the fraction of the total game played for their team. | :<math>f_{n}</math>, the fraction of the total game played for their team. | ||
Each team, j, has a mu and sigma derived from the ratings of it's players, n, thus: | Each team, <math>j</math>, has a mu and sigma derived from the ratings of it's players, <math>n</math>, thus: | ||
:<math>\mu | :<math>\mu _j=\sum\limits_{\mu_n \in T_j}{\mu_n f_n}</math> | ||
:<math>\sigma _{j}=\sqrt{\left( \sum\limits_{\sigma _{n}\in T_{j}}{\left( \sigma _{n}^{2}f_{n}+\beta ^{2}+\gamma ^{2} \right)} \right)-\beta ^{2}-\gamma ^{2}}</math> | :<math>\sigma _{j}=\sqrt{\left( \sum\limits_{\sigma _{n}\in T_{j}}{\left( \sigma _{n}^{2}f_{n}+\beta ^{2}+\gamma ^{2} \right)} \right)-\beta ^{2}-\gamma ^{2}}</math> | ||
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Each team has a V and W factor: | Each team has a <math>V</math> and <math>W</math> factor: | ||
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:<math>W_{j}=\frac{\beta _{total}\left( 1-\frac{\ | :<math>W_{j}=\frac{\beta _{total}\left( 1-\frac{\sigma_{j}'^{2}}{\sigma _{j}^{2}} \right)}{\sum\limits_{\sigma _{n}\in T_{j}}{\left( \sigma _{n}^{2}f_{n}+\beta ^{2}+\gamma ^{2} \right)}-\beta ^{2}}</math> | ||
Then each player, <math>n</math>, is updated using the values calculated for their team, <math>j</math>: | |||
Then each player, n, is updated using the values calculated for their team, j: | |||
Revision as of 17:36, 24 November 2008
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What follows is the method for updating a two-team game with an arbitrary number of players.
From a population of n players <math>\{1,...,n\}</math> let <math>k</math> teams compete in a match. Teams are defined by <math>k</math> non-overlapping subsets, <math>T_{j}\subset \{1,...,n\}</math>, of the player population, <math>T_{i}\cap T_{j}=0</math> if <math>i\ne j</math>.
In layman's terms, this means that no player can appear on more than one team at the same time.
Each player, <math>n</math>, has three variables associated with them:
- <math>\mu _n</math>, their average skill.
- <math>\sigma _n</math>, their uncertainty about <math>\mu _{n}</math>.
- <math>f_{n}</math>, the fraction of the total game played for their team.
Each team, <math>j</math>, has a mu and sigma derived from the ratings of it's players, <math>n</math>, thus:
- <math>\mu _j=\sum\limits_{\mu_n \in T_j}{\mu_n f_n}</math>
- <math>\sigma _{j}=\sqrt{\left( \sum\limits_{\sigma _{n}\in T_{j}}{\left( \sigma _{n}^{2}f_{n}+\beta ^{2}+\gamma ^{2} \right)} \right)-\beta ^{2}-\gamma ^{2}}</math>
For the next step, each team is designated according to whether they won or lost the game. We now calculate a new mu and sigma for our teams using the standard Trueskill update formulae. Definitions of <math>W_{win}</math> etc can be found in the Commander's ranking section.
- <math>\mu '_{w}=\mu _{w}+\frac{\sigma _{w}^{2}}{c}\cdot V_{win}\left( \frac{\mu _{w}-\mu _{l}}{c},\frac{\varepsilon }{c} \right)</math>
- <math>\sigma '_{w}=\sqrt{\sigma _{w}^{2}\left( 1-\frac{\sigma _{w}^{2}}{c^{2}}\cdot W_{win}\left( \frac{\mu _{w}-\mu _{l}}{c},\frac{\varepsilon }{c} \right) \right)+\gamma ^{2}}</math>
- <math>\mu '_{l}=\mu _{l}-\frac{\sigma _{l}^{2}}{c}\cdot V_{win}\left( \frac{\mu _{w}-\mu _{l}}{c},\frac{\varepsilon }{c} \right)</math>
- <math>\sigma '_{l}=\sqrt{\sigma _{l}^{2}\left( 1-\frac{\sigma _{l}^{2}}{c^{2}}\cdot W_{win}\left( \frac{\mu _{w}-\mu _{l}}{c},\frac{\varepsilon }{c} \right) \right)+\gamma ^{2}}</math>
Now we calculate the total variance:
- <math>\beta _{total}=\sum\limits_{j=1}^{k}{\left( \sum\limits_{\sigma _{n}\in T_{j}}{\left( \sigma _{n}^{2}f_{n}+\beta ^{2}+\gamma ^{2} \right)} \right)}</math>
Each team has a <math>V</math> and <math>W</math> factor:
- <math>V_{j}=\frac{\sqrt{\beta _{total}}\left( \mu '_{j}-\mu _{j} \right)}{\sum\limits_{\sigma _{n}\in T_{j}}{\left( \sigma _{n}^{2}f_{n}+\beta ^{2}+\gamma ^{2} \right)}-\beta ^{2}}</math>
- <math>W_{j}=\frac{\beta _{total}\left( 1-\frac{\sigma_{j}'^{2}}{\sigma _{j}^{2}} \right)}{\sum\limits_{\sigma _{n}\in T_{j}}{\left( \sigma _{n}^{2}f_{n}+\beta ^{2}+\gamma ^{2} \right)}-\beta ^{2}}</math>
Then each player, <math>n</math>, is updated using the values calculated for their team, <math>j</math>:
- <math>\mu '_{n}=\mu _{n}+\frac{\sigma _{n}^{2}+\gamma ^{2}}{\sqrt{\beta _{total}}}f_{n}V_{j}</math>
- <math>\sigma '_{n}=\sigma _{n}+f_{n}\left( \sigma _{n}\sqrt{1-W_{j}\frac{\sigma _{n}^{2}+\gamma ^{2}}{\beta _{total}}}-\sigma _{n} \right)</math>
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