Ramming: Difference between revisions

From FreeAllegiance Wiki
Jump to navigationJump to search
mNo edit summary
m (adding HTT link)
 
(2 intermediate revisions by the same user not shown)
Line 4: Line 4:


===Ramming constructors===
===Ramming constructors===
When a [[constructor]] arrives at a rock and prepares to build, it must first align itself perfectly with the asteroid. Ramming it (especially its nose or tail) in these moments can throw off its alignment, buying time to destroy it and to let more team-mates arrive. See also [[Common mistakes#Not stopping an enemy constructor from building|this point]] on the "common mistakes" page, and [[Cadet I/Nanning II#Ramming|this Allegiance Flight School page]] on defending friendly constructors as they build (though remember AFS pages are meant to be read as part of the entire course, and assume your knowledge of earlier material).
When a [[constructor]] arrives at a rock and prepares to build, it must first align itself perfectly with the asteroid. Ramming it (especially its nose or tail) in these moments can throw off its alignment, buying time to destroy it and to let more team-mates arrive. See also [[Common mistakes#Not stopping an enemy constructor from building|this point]] on the "common mistakes" page, and [[Cadet I/Constructor escort#Phase three - on the rock|this Allegiance Flight School page]] on defending friendly constructors as they build (though remember AFS pages are meant to be read as part of the entire course, and assume your knowledge of earlier material).


===Ramming troop transports===
===Ramming troop transports===
[[heavy troop transport|Heavy Troop Transports]] need to enter an enemy [[base|base's]] green door in order to capture that base. Ramming the transport off-course as it heads towards the green door can buy the defenders a few extra seconds in which to kill the transport. HTTs are heavy ships, however, and must be rammed with sufficient speed and accuracy to make enough of a difference.
[[heavy troop transport|Heavy Troop Transports]] need to enter an enemy [[base|base's]] green door in order to capture that base. Ramming the transport off-course as it heads towards the green door can buy the defenders a few extra seconds in which to kill the transport. HTTs are heavy ships, however, and must be rammed with sufficient speed and accuracy to make enough of a difference. You can read [[Cadet_II/HTT#Defensive_HTT_ramming|this Cadet II article]] for more -- but remember that Cadet II assumes completion of the basic Flight School, and is intended for players who already have a bit of experience.


On the initial approach to the enemy base, the troop transport may also be rammed from behind by ships on its own team to speed it up. This works the same way as ramming a bomber (see below). One key difference, however, is that the troop transport must align itself with the base's green door, and a careless ram by a friendly ship near the end of its approach can easily throw it off course and ruin the run.
On the initial approach to the enemy base, the troop transport may also be rammed from behind by ships on its own team to speed it up. This works the same way as ramming a bomber (see below). One key difference, however, is that the troop transport must align itself with the base's green door, and a careless ram by a friendly ship near the end of its approach can easily throw it off course and ruin the run.
Line 17: Line 17:
Generally, this is to be avoided.
Generally, this is to be avoided.


There is a notable exception, however: If a group of [[interceptor|interceptors]] is stranded far from base without fuel, since they cannot rip, the fastest way for the pilots to get home might be for all but one of the interceptors to ram an asteroid, intentionally [[pod|podding]] themselves. The remaining interceptor can wait nearby and pick up the pods, instantly transporting the pilots to base. Thus, only one int pilot has to get home the slow way, instead of the entire group. Of course, this requires proper communication to execute.
There is a notable exception, however: If a group of [[ship|ships]] is stranded far from base without the ability to ripcord or boost back (say, because they are interceptors that have run out of fuel, or because no [[teleport receiver]] is available), the fastest way for the pilots to get home might be for all but one of them to intentionally ram an asteroid, [[pod|podding]] themselves. The remaining ship can wait nearby and pick up the pods, instantly transporting the pilots to base. Thus, only one pilot has to get home the slow way, instead of the entire group. Of course, this requires proper communication to execute. A nearby rescue probe, beacon, sanctuary, or [[carrier]] drone can also serve the same purpose.
----
----
[[Category:Articles yet to be categorised]]
[[Category:Articles yet to be categorised]]

Latest revision as of 01:57, 6 August 2010

If you are looking for information on how ramming damage is determined, please see this page.


Ramming generally refers to a ship intentionally (usually) colliding with another ship or (sometimes) another object. There are three primary ways that ramming plays a role in the game: ramming constructors off-course, ramming troop transports off-course, and ramming bombers to speed them up.

Ramming constructors

When a constructor arrives at a rock and prepares to build, it must first align itself perfectly with the asteroid. Ramming it (especially its nose or tail) in these moments can throw off its alignment, buying time to destroy it and to let more team-mates arrive. See also this point on the "common mistakes" page, and this Allegiance Flight School page on defending friendly constructors as they build (though remember AFS pages are meant to be read as part of the entire course, and assume your knowledge of earlier material).

Ramming troop transports

Heavy Troop Transports need to enter an enemy base's green door in order to capture that base. Ramming the transport off-course as it heads towards the green door can buy the defenders a few extra seconds in which to kill the transport. HTTs are heavy ships, however, and must be rammed with sufficient speed and accuracy to make enough of a difference. You can read this Cadet II article for more -- but remember that Cadet II assumes completion of the basic Flight School, and is intended for players who already have a bit of experience.

On the initial approach to the enemy base, the troop transport may also be rammed from behind by ships on its own team to speed it up. This works the same way as ramming a bomber (see below). One key difference, however, is that the troop transport must align itself with the base's green door, and a careless ram by a friendly ship near the end of its approach can easily throw it off course and ruin the run.

Ramming bombers

Bombers can be rammed by friendly ships from behind to make them go faster. This can be very important when the bomber has a great distance to cross to get to the enemy base, and in all situations when striking as quickly as possible is important. Ramming is not always a good idea, however: ramming a bomber into a camped aleph, or into a mine-field placed by an enemy ship, can quickly end your bomb run, and earn you your team's wrath. Ramming also doesn't work so well if friendly fire is enabled in the game settings, as it damages both ships. For more information you can look at this Flight School page on advanced nanning techniques -- but keep in mind that page assumes you've read through the previous learning material.

Ramming asteroids

Generally, this is to be avoided.

There is a notable exception, however: If a group of ships is stranded far from base without the ability to ripcord or boost back (say, because they are interceptors that have run out of fuel, or because no teleport receiver is available), the fastest way for the pilots to get home might be for all but one of them to intentionally ram an asteroid, podding themselves. The remaining ship can wait nearby and pick up the pods, instantly transporting the pilots to base. Thus, only one pilot has to get home the slow way, instead of the entire group. Of course, this requires proper communication to execute. A nearby rescue probe, beacon, sanctuary, or carrier drone can also serve the same purpose.