Mu: Difference between revisions

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[[Image:Mu_.png|right]]
[[Image:Mu_.png|right]]
==Mu==


Mu is the average skill of a player across all games played.  The higher your Mu, the more likely it is that your contribution to your team will result in a win.  The converse is also true.  All players start with a Mu of 25, and all Mus fit within the range 0 - 50.  A starting value of 25 means that AllegSkill is assuming new players to be perfectly average.  Mu will increase or decrease depending on a number of factors including, but not limited to:  
Mu is the average skill of a player across all games played.  The higher your Mu, the more likely it is that your contribution to your team will result in a win.  The converse is also true.  All players start with a Mu of 25, and all Mus fit within the range 0 - 50.  A starting value of 25 means that AllegSkill is assuming new players to be perfectly average.  Mu will increase or decrease depending on a number of factors including, but not limited to:  

Revision as of 16:14, 1 October 2008

Mu is the average skill of a player across all games played. The higher your Mu, the more likely it is that your contribution to your team will result in a win. The converse is also true. All players start with a Mu of 25, and all Mus fit within the range 0 - 50. A starting value of 25 means that AllegSkill is assuming new players to be perfectly average. Mu will increase or decrease depending on a number of factors including, but not limited to:

  • Whether you win or lose games. Winning will result in an increase.
  • How challenging the game was. Winning against a more skilled team will result in a larger increase to Mu. Losing to a more skilled team will result in a small decrease to Mu.
  • The value of your Sigma. A higher value for sigma will result in larger changes to Mu.


Technical details

Info here


AllegSkill
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Technical Details: Commander's ranking · Player's ranking · Stack rating · AllegBalance