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Posted: Wed Jan 14, 2015 2:29 am
by zombywoof
https://www.youtube.com/watch?v=fSjCujp ... e=youtu.be

ok not everything but the part about prox only lasting 15 seconds the first 4 of which it's inactive? Complete and utter horse@#(!. Prox has 15 seconds of active time. Minepack is a little tighter and I'm not entirely sure what's going on there... but either way we can finally stop telling people that bull@#(! that prox is only active for 11 seconds.

Posted: Wed Jan 14, 2015 2:57 am
by cashto
This is a troll, right?

Posted: Wed Jan 14, 2015 2:59 am
by zombywoof
Did you actually watch the video? The prox is on the field for 19 seconds. So either a) it's not functioning for 8 seconds or b) it's active for 15 seconds.

Posted: Wed Jan 14, 2015 3:01 am
by Student
This might not back up P1 entirely, but since I've been here it had always been clear to me that this was always like this. I do not know why you would think anything different.

Posted: Wed Jan 14, 2015 4:12 am
by ThePhantom032
phoenix1 wrote:QUOTE (phoenix1 @ Jan 14 2015, 03:59 AM) Did you actually watch the video? The prox is on the field for 19 seconds. So either a) it's not functioning for 8 seconds or b) it's active for 15 seconds.
In other news: Allegiance is a multiplayer game. Scouts are good at finding alephs. Constructors are needed to build bases.

I mean, wow.
did you really not know this? I know I was taught correctly back when I did cadet...

Just telling you upfront so you dont take another couple years to notice this, prox 2 and 3 last even longer (3s more each level), and prox 3 even covers a larger area (25% more radius)! :P

Posted: Wed Jan 14, 2015 4:36 am
by Shizoku
lol.

Prox also comes out of the opposite direction that you are thrusting P1


Posted: Wed Jan 14, 2015 4:37 am
by zombywoof
You havnen't seen people spouting that ignorant bull@#(!? Really? Because when I was in cadet it was harped on endlessly and I always thought it was incredibly fishy.

QUOTE Just a fix, prox takes 4.5s to activate. And the 15s of spam time, is over everything (including arming time). so of effective prox time u have around 10s.[/quote]


Name was redacted to protect the innocent, but I'll dig the crap out of the old cadet forums if I really need to.

Posted: Wed Jan 14, 2015 5:01 am
by everywhere116
Umm....isn't this the type of things that the core authors know everything about and can tell us with absolute certainty what the truth is?

Posted: Wed Jan 14, 2015 5:07 am
by zombywoof
Actually no because it's a mixture of core and code.

Posted: Wed Jan 14, 2015 5:11 am
by everywhere116
The prox times are hard coded? Does that mean they can't be changed?