While playing Allegiance this weekend, I crashed to desktop at the conclusion of 2 games.
Just an odd bug I thought I would report.
Crashing at game ending
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MagisterXF94
- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
Allegiance cannot handle more than 900 mb of memory, the mods you installed increase the crashing.Papsmear wrote:QUOTE (Papsmear @ Nov 3 2014, 04:44 PM) While playing Allegiance this weekend, I crashed to desktop at the conclusion of 2 games.
Just an odd bug I thought I would report.
It is fixable, it just needs to be implemented
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]


I have had that from time to time (at least I think I have). My fix was to open the chat (default: enter) and close it. Presto! I have a flyable ship.Djole88 wrote:QUOTE (Djole88 @ Nov 3 2014, 02:00 PM) I crash from time to time too paps, unfortunately I can't reproduce it in r8 builds so can't fix it
Also can't reproduce the stuck thrust/aft/boost (but I see some fixes for that so someone may have fixed it):/
-Student
SysX
@Alleg
Hebrews 11:3
SysX
@Alleg
Hebrews 11:3
pressing esc-esc works tooStudent wrote:QUOTE (Student @ Nov 4 2014, 01:25 AM) I have had that from time to time (at least I think I have). My fix was to open the chat (default: enter) and close it. Presto! I have a flyable ship.
so I'm now pressing it as I launch
Last edited by Djole88 on Tue Nov 04, 2014 1:13 am, edited 1 time in total.
All fixed in here https://github.com/AllegianceZone/Alleg ... its/master

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
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MagisterXF94
- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
High res textures?Djole88 wrote:QUOTE (Djole88 @ Nov 3 2014, 11:36 PM) I'm not using any mods
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]


https://github.com/AllegianceZone/Artwork/branches
jus fyi the Detailed Artwork branch = High-Resolution graphics
jus fyi the Detailed Artwork branch = High-Resolution graphics
Last edited by Imago on Wed Nov 05, 2014 8:39 am, edited 1 time in total.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.

