Like before, a short changelog up here for quick reference and with some reasoning further down.
short changelog:CODEGeneral
- nerfed gunship turnrate by another ~10% and turnaccel by ~15%
- reduced miniac speed to 1000 [2000]. Increased Lifetime to 1 [0.5].
TF:
Changed Beacon cost to 250 [200], signature to 20% [5%].
IC:
Changed Rescue scanrange to 500 [1000], signature to 20% [10].
Belters:
Changed Sanctuary signature to 40% [75%]
Phoenix:
He3 Yield reduced to 1.0 [1.1].
Reduced Hyper-Jump booster sig reduction to 90% [120%].
Reduced vanguard counter measure amount to 4 [6].
Reduced vanguard ammo reduced to 400 [600].
Removed EMP mines and laser blossom from vanguards
Omicron Hive:
-increase int size by 10%
-tt and htt uses EMP missile
-all extra ammo from ships removed
-fit omni ammo/dmg for bbrs. Turrets now use the new EW Phaser1-3
Rix:
-Fighters can now rip to scouts.
-Removed 3rd gun slot on basic fighters.
-all sr scouts now have the sr-icon on the minimap
-hunter2/3 and combat drone 2/3 convert to each other now.
-killer1/2 (both missile and TFs torpedo) and hvy combat drone 1/2 convert to each other now.
giga
-added different specmines for sy off. sy on uses old specmines.
-Specmine S (Ur) and Specmine S (Ca) give 1000/payday [1250].
-Specmine S (Si) give 1500 [2000].
-giga now needs to research afterburner 1 in garrison.
with explanations:
CODEGeneral
- nerfed gunship turnrate by another ~10% and turnaccel by ~15%
- reduced miniac speed to 1000 [2000]. Increased Lifetime to 1 [0.5].
No big range change (0.5*your speed), but makes it harder to hit at range.
AC1-3 also have only 1000 speed, so miniAC was actually twice as fast and as such easier to aim at range.
TF:
Changed Beacon cost to 250 [200], signature to 20% [5%].
IC:
Changed Rescue scanrange to 500 [1000], signature to 20% [10].
Both IC and TF were incredibly hard to find while spotting stuff far away (relative to their sig). This should help.
Belters:
Changed Sanctuary signature to 40% [75%]
75% sig means you may as well not put one down as any scout will see it at 1800m and kill it unless its
better for their team. 40% is still enough to be spotted if looking for it (normal scouts see it at 960m)
while low enough to be able to hide it away from the main flightroutes.
Phoenix:
He3 Yield reduced to 1.0 [1.1]. No reason to have more money for these guys as their normal stuff isnt
more expensive, they just have additional stuff thats better than normal.
Reduced Hyper-Jump booster sig reduction to 90% [120%]. This leaves a vanguard with 60% instead of
30% when boosting and not firing, twice as visible.
Reduced vanguard counter measure amount to 4 [6]. -hvy ints have 4 too
Reduced vanguard ammo reduced to 400 [600]. Thats 17s of firing both guns instead of 25s.
Removed EMP mines and laser blossom from vanguards
-> vanguard still deal out insane damage while shooting, but hit less at range and need more reloads in
big fights. They are also weaker against sup and tac, as only exp could deal with them at all until now.
I think they are still strong enough to be considered OP, but they are expensive and need to be as good
as adv tech for their price.
Omicron Hive:
-increase int size by 10%
-tt and htt uses EMP missile - faction is too cheap to skip that kind of research and be able to kill bases too.
-all extra ammo from ships removed
-> this faction already is a lot like IC (just better in most cases), it doenst need extra ammo.
-fit omni ammo/dmg for bbrs.
Turrets now use the new EW Phaser1-3, which is basically PE AC as full energy weapon. This way
I could take turret ammo consumption out of the equation, making it easy to balance the bbr damage output.
Rix:
-Fighters can now rip to scouts.
-Removed 3rd gun slot on basic fighters. -> these 2 changes change rix opening game: you have to
expect fighters whenever you see a scout, but they are not as dangerous and can be defeated by
lt ints and other fighters. This also requires rix to get tech earlier, as their defense sucks otherwise.
-all sr scouts now have the sr-icon on the minimap (finally!)
-hunter2/3 and combat drone 2/3 convert to each other now.
-killer1/2 (both missile and TFs torpedo) and hvy combat drone 1/2 convert to each other now.
giga
-added different specmines for sy off. sy on uses old specmines.
-Specmine S (Ur) and Specmine S (Ca) give 1000/payday [1250].
-Specmine S (Si) give 1500 [2000].
These changes mean it takes longer for specmines to pay off and even after that they give less
money/time. This gives more time to deal with them in small games.
-giga now needs to research afterburner 1 in garrison.
No reason to have giga exp not require reseach from gar when all other techpath do.
Coming soon (2 weeks™): PCore003: Draconium. No other changes until I manage that, unless something is badly broken that I didnt find while testing.
EDIT: changed formatting of
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