This thread is dedicated to the education and instruction of AFS student Vazix.
Vazix: Please consider this an open place to ask specific questions related to games you played, or anything else that comes to your mind regarding Allegiance. AFS staff or other veterans of the game will answer your questions as soon as possible.
Allegiance Community: If you see this pilot in game and feel you have some advice for him, post it here!
Vazix@AFS
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TheAlaskan
- Posts: 2256
- Joined: Tue Apr 03, 2007 2:15 am
- Location: Denver, CO
Last edited by TheAlaskan on Wed Apr 04, 2012 4:12 am, edited 1 time in total.
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BillyBishop
- Posts: 476
- Joined: Thu Sep 02, 2010 7:52 pm
- Location: Calgary Montreal Vancouver (depending heh)
hi vazix welcome to allegiance i see in your application that you want to learn more about faction differences and about commanding. one easy way to learn is by pressing f1. wiki is pretty helpful too if like to just browse through stuff. afs gets you to the fast track to learning how to play and be effective even if you just started playing yesterday.
Hi, thanks for a warm welcome.
I am trying to get a grip on Proximity mines, but if I have a techbase/outpost to defend should I do it with interceptors or with scouts and lots of prox mines. I know that until I get good at proxing, I will do less damage than with an interceptor's turrets, but I still need something to practice on. A head on collision to a dozen of mines would KTFN (kill), but in a big game and with a meaningful base should I learn what I want to learn or to do what I can at the moment?
I can also do Miner O or seek for their cons to experiment with proxes, but those things are heavily defended D:
Also playing with someone only to test my proxing would be boring both sides and time consuming while on a real game I can do different stuff and prox when Its appropriate.
If I understood correctly the teaching hours of instructors start after 7 hours from the time I post this message. Tell me if I'm wrong (timezones +winter/summer times is a pain in the asteroid to me)
I am trying to get a grip on Proximity mines, but if I have a techbase/outpost to defend should I do it with interceptors or with scouts and lots of prox mines. I know that until I get good at proxing, I will do less damage than with an interceptor's turrets, but I still need something to practice on. A head on collision to a dozen of mines would KTFN (kill), but in a big game and with a meaningful base should I learn what I want to learn or to do what I can at the moment?
I can also do Miner O or seek for their cons to experiment with proxes, but those things are heavily defended D:
Also playing with someone only to test my proxing would be boring both sides and time consuming while on a real game I can do different stuff and prox when Its appropriate.
If I understood correctly the teaching hours of instructors start after 7 hours from the time I post this message. Tell me if I'm wrong (timezones +winter/summer times is a pain in the asteroid to me)
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Malicious Wraith
- Posts: 3170
- Joined: Sun Jul 16, 2006 12:51 am
Don't be under the impression that you need to fly a scout/prox well or you are being suboptimal on defense.Vazix wrote:QUOTE (Vazix @ Apr 4 2012, 07:06 AM) Hi, thanks for a warm welcome.
I am trying to get a grip on Proximity mines, but if I have a techbase/outpost to defend should I do it with interceptors or with scouts and lots of prox mines. I know that until I get good at proxing, I will do less damage than with an interceptor's turrets, but I still need something to practice on. A head on collision to a dozen of mines would KTFN (kill), but in a big game and with a meaningful base should I learn what I want to learn or to do what I can at the moment?
I can also do Miner O or seek for their cons to experiment with proxes, but those things are heavily defended D:
Also playing with someone only to test my proxing would be boring both sides and time consuming while on a real game I can do different stuff and prox when Its appropriate.
If I understood correctly the teaching hours of instructors start after 7 hours from the time I post this message. Tell me if I'm wrong (timezones +winter/summer times is a pain in the asteroid to me)
To answer this simply: The best defense will include both mines and interceptors, and will take place on an aleph. The mines slow down the bomber (or force it to die at top speeds, as higher velocity = more mine damage), while the interceptors rip into it.
It is my personal opinion that you will rarely need more than 2 scouts for any sort of prox dropping, and once you reach that number, additional scouts are far less useful than more manpower in interceptors/fighters/stealth fighters.
On that note, a defense will *always* be bolstered by a good interceptor/fighter. A scout on base defense is more of a situational thing, and as you learn the ropes a bit more, you may get a better feel for when you want to get that scout.
That being said, scouts are important for base defense well before the enemy bomber even enters the sector with the target. Probes win games. See those bombers with good probing, and give your team time to set up on the aleph. That done, it can be nigh impossible to bomb a base with basic bomber sets.
The scout fills a supporting role, and a damn important one.
IG: Liquid_Mamba / FedmanUnknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
Here you can find a lot of answers, especially Q17 Proxing people
http://www.freeallegiance.org/forums/index...showtopic=40599
http://www.freeallegiance.org/forums/index...showtopic=40599
- "History repeats itself for a reason" - "It's easy to cry for war when you've never experienced it" - "It's better to negotiate for 10 years then make war for 10 days" - "The strong do as they will, and the weak do as they must"


It depends on the timing. If you see an inbound bomber run from another sector and you think you have enough time to load up prox and camp the aleph with prox mines then you should do that as prox mines on an aleph are extremely effective. If they are already in the sector then an interceptor is the much more logical choice and all you need to know about the interceptor is to stay as close as possible to your target and just let loose with your weapons. Staying close to your target is actually harder then it sounds as you need to make sure you don't overboost, key things you need to watch for is how much fuel you have left and how far you are away from the target, it's no good flying past your target at full speed then having to reload your boosters and then turn around and chase, it's better to slow down once you are 1k away from your target (if it's heading towards you) and then use your boosters to stay right on it's tail to get maximum impact.Vazix wrote:QUOTE (Vazix @ Apr 4 2012, 12:06 PM) Hi, thanks for a warm welcome.
I am trying to get a grip on Proximity mines, but if I have a techbase/outpost to defend should I do it with interceptors or with scouts and lots of prox mines. I know that until I get good at proxing, I will do less damage than with an interceptor's turrets, but I still need something to practice on. A head on collision to a dozen of mines would KTFN (kill), but in a big game and with a meaningful base should I learn what I want to learn or to do what I can at the moment?
All you need to know about prox mines is that they deploy directly behind your current vector (e.g. if your reversing then the prox mine will deploy infront of your ship). Prox mines take 4 seconds to activate so you need to learn to predict your target's movement of where they will be in the next 4 or 5 seconds and how to place your prox in their path.
That is why dropping prox mines infront of alephs is a more common and effective solution as the path is obvious and normally someone will call when to drop your mines.
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TheAlaskan
- Posts: 2256
- Joined: Tue Apr 03, 2007 2:15 am
- Location: Denver, CO
Hi Vazix -- Good questions, and thanks to those who contributed some useful knowledge. I'll be available tonight to work with you on this very topic (proxing and not overboosting past a bomber). If I see you, I'll grab you for the session.
Heyoka -- I too was exploded by Shiz one on one in training many times and also learned a lot from it.
Heyoka -- I too was exploded by Shiz one on one in training many times and also learned a lot from it.










