Quickfires

Development area for FreeAllegiance's Community Core.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

The fire too fast, in too large a number, track too well, and do too much damage.

They are laggy, CM ignoring, and have seen too many perks
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

Yes what do you propose to do to fix them
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Vortrog
Posts: 1902
Joined: Tue May 03, 2005 7:00 am
Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

Did you dredge up the old thread about perking them? I think alot of the the sentiments are still relevant for both cases.
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NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

i'll just leave this here
NightRychune wrote:QUOTE (NightRychune @ Jul 23 2011, 08:32 PM) quickfires are not really an issue when cm2/3 is in play

and voobs won't be half as effective with snipers when they have to aim - they can barely hit targets 200-300m away most of the time, much less utilizing them effectively from 1k out with no lead indicator

and because i'm feeling generous have some numbers

qf1 has a cm resist value of 0.9, qf2 has a cm resist value of 1.15, qf3 has a cm resist value of 1.4

cm1 has a strength of 1.5
cm2 has a strength of 2.25
cm3 has a strength of 3.375

quickfire 1 vs. cm1: you have a 70% chance to spoof
quickfire 1 vs. cm2: you have an 80% chance to spoof
quickfire 1 vs cm3: you have an 86.67% chance to spoof

quickfire 2 vs. cm1: you have a 61.67% chance to spoof
quickfire 2 vs. cm2: you have a 74.44% chance to spoof
quickfire 2 vs. cm3: you have a 82.96% chance to spoof

quickfire 3 vs. cm1: you have a 53.33% chance to spoof
quickfire 3 vs. cm2: you have a 68.89% chance to spoof
quickfire 3 vs. cm3: you have a 79.26% chance to spoof

this is per missile - and each countermeasure that is dropped can spoof more than one active missile at a time! so, if someone fires a volley of 6 quickfire 3s at you and you drop 1 cm3, you have an 80% chance to spoof each of those missiles, which is a pretty substantial chance to negate a significant amount of damage
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

EDIT: nm, I'll post the current resistance numbers when i can.. too tired now.

The current numbers are slightly less:

Code: Select all

Missile CM1     CM2      CM3
QF1    70.0%    80.0%    86.7%
QF2    60.0%    73.3%    82.2%
QF3    50.0%    66.7%    77.8%
Last edited by Spunkmeyer on Fri Feb 10, 2012 5:17 am, edited 1 time in total.


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Vortrog
Posts: 1902
Joined: Tue May 03, 2005 7:00 am
Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

Thanks night, should have made him look though :lol:

Buy CM2/CM3 for a better allegiance!
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Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

Why is ppl trying to nerf my beloved missile???!!

BBURRRRNNNN THE INFIIDEEELLSSS!!!
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

DasSmiter wrote:QUOTE (DasSmiter @ Feb 9 2012, 09:57 PM) Yes what do you propose to do to fix them
Increase their QF resistance slightly, increase number of CMs, decrease CM reload time.
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Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

Make QF larger and slower to make them easier to shoot down! :D
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

girlyboy wrote:QUOTE (girlyboy @ Feb 12 2012, 11:34 PM) Make QF larger and slower to make them easier to shoot down! :D
+1
Actually do that to all missiles. Too hard to shoot down anything as of now.
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