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Posted: Fri Dec 09, 2011 6:43 am
by DasSmiter
Salutations from the midwest! Here are all the files you should need. Just put them into your allegiance installs artwork folder and get ready.

Thanks for testing! The file linked now is a new set of files that should be usable tomorrow for SGs if the teams wish. I think only slayers will have it for this week's SGs, but it should be on autoupdate by wednesday.

NOTE: I've been told there's some flubbing been done on the scale for dreg/tf models, so for tomorrow I would recommend not flying TF at least (as it seems dreg hitboxes aren't too bad)

Changelist:

Code: Select all

Weedman's autogen cvh for dreg/tf

Omicron scout reduced in size 15%  14.54 (17.1)

Rix scouts are all SR reciewers. Normal energy regen reduced to 1o (60)
goes up to 60 with an energy generator which raises signature by 400 when running.
Descriptions changed to reflect the change (copied from the SR scout, names kept).

Fighter core mass changed to 30 (36). Thrust scaled back to 800 (900)
Belters: mass 45 (54)  thrust 910 (1024)
Rix: thrust 930 (1080)
TF:  mass 24 (28.8)  thrust 775 (900)

Fighters accelerate as before with the default load out, but get more use out of boosters.
After expending their missiles, they also accelerate better. Boosting top speed gets a small perk as well.
The changes are roughly in the ~10% magnitude. All in all fighters should now feel a little more lively, but it's not a big change.

PW/PE Skycap 1, 2, 3 projectile speed lowered to 1500 (2000)
lifetime to 1.33 (1), so range stays the same.

Building a Tactical Laboratory gives access to mini shields. Low signature, low damage capacity and high regeneration. 
Any craft capable of using small shield can also mount mini shields when available.

Mini Shield 1
sig 0.4 / hp 65 / regen 6.5

mini shield 2
sig 0.35 / hp 80 / regen 8

Mini Shield 3
sig 0.3 / hp 100 / regen 10

Rix heavy scout now has two gatlings for the pilot. New model with the gun mounts courtesy of Weedman.

Ten percentile sig reduction for snipers. 0.4 (0.5)

EWS 2 range increased to 650 (600), EWS 3 increased to 800 (700).

Belters omnifig mass brought in line with the rest (was forgotten in CC_12).

Posted: Sat Dec 10, 2011 10:26 pm
by Nightflame
It works! Yay! Now release it already.

Heck, while you're at it, release R6. It's SO much better than R5. AFAIK it's been held back a year because of one freaking bug that's in R5 as well. Stop the foolishness and release stuff. If it needs a fix you can patch it. You'll move faster if you just release and patch rather than taking months to make sure it's okay.

Posted: Sat Dec 10, 2011 10:40 pm
by DasSmiter
Take that up with PKK

We found a few mess ups, but nothing game breaking so far. Sorry I didn't post the changelog earlier, a rough of it is now in the first post (or will be in a second)

Core will go up for release this next week after SGday probably

Posted: Sat Dec 10, 2011 11:53 pm
by Nightflame
Yeah, I know, you only develop CC.

Rix heavy scout and lux scout have double and tripled capacities respectively. Rix energy gerenator needs its on/off times adjusted. (Didn't you fix that once already?) Rix heavy scout description says ONE gun. Omni fig can't carry crs/retro booster or hvy cloak. (Probably intentional? Just doesn't make sense) Lux SF can't carry small or mini shield even if it wants to. Omicron ships should default to the appropriate Adv weapon over miniAC. Dregklar SB defaults to small shield over mini. Rix/TF SF dispenser capacities could be an issue now that other factions can't have double capacity hvy scouts.

Just fix and be done, mmk?

Posted: Sun Dec 11, 2011 12:20 am
by Terran
if you remove rix hvy scout front-firing mini-ac, you should change the dispersion back to what it was before so that the turrents aren't completely useless.

Posted: Sun Dec 11, 2011 2:35 am
by Adept
Terran wrote:QUOTE (Terran @ Dec 11 2011, 02:20 AM) if you remove rix hvy scout front-firing mini-ac, you should change the dispersion back to what it was before so that the turrents aren't completely useless.
Why not indeed. I'll throw that in.

Posted: Sun Dec 11, 2011 3:15 am
by Adept
Also addressed the rix heavy scout's load, fixed the mini shield default on SB (23) and added heavy cloak to the repertoire of the Omni.

Full change list tomorrow.

Posted: Mon Dec 12, 2011 7:06 pm
by Adept
Hmm, ok full change list when I'm sure the core has gone into the autoupdate pipeline.

Dreg and TF bubble hitbox ship scales are the same Viru used in XC for the most part. Fighters are scaled to the CC fighter scale.

Posted: Wed Dec 14, 2011 6:00 pm
by GoodWill
When I updated my artwork-folder with those files DasSmiter provided in the .zip,
all three of them were of an older date than the ones I already had in the folder.

I did patch in the "high-res" texture collection several months ago but still ... what's up with that?

Posted: Wed Dec 14, 2011 11:13 pm
by Spunkmeyer
The latest versions are now on AU, that may be why.