CC13 Test Game

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DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

Salutations from the midwest! Here are all the files you should need. Just put them into your allegiance installs artwork folder and get ready.

Thanks for testing! The file linked now is a new set of files that should be usable tomorrow for SGs if the teams wish. I think only slayers will have it for this week's SGs, but it should be on autoupdate by wednesday.

NOTE: I've been told there's some flubbing been done on the scale for dreg/tf models, so for tomorrow I would recommend not flying TF at least (as it seems dreg hitboxes aren't too bad)

Changelist:

Code: Select all

Weedman's autogen cvh for dreg/tf

Omicron scout reduced in size 15%  14.54 (17.1)

Rix scouts are all SR reciewers. Normal energy regen reduced to 1o (60)
goes up to 60 with an energy generator which raises signature by 400 when running.
Descriptions changed to reflect the change (copied from the SR scout, names kept).

Fighter core mass changed to 30 (36). Thrust scaled back to 800 (900)
Belters: mass 45 (54)  thrust 910 (1024)
Rix: thrust 930 (1080)
TF:  mass 24 (28.8)  thrust 775 (900)

Fighters accelerate as before with the default load out, but get more use out of boosters.
After expending their missiles, they also accelerate better. Boosting top speed gets a small perk as well.
The changes are roughly in the ~10% magnitude. All in all fighters should now feel a little more lively, but it's not a big change.

PW/PE Skycap 1, 2, 3 projectile speed lowered to 1500 (2000)
lifetime to 1.33 (1), so range stays the same.

Building a Tactical Laboratory gives access to mini shields. Low signature, low damage capacity and high regeneration. 
Any craft capable of using small shield can also mount mini shields when available.

Mini Shield 1
sig 0.4 / hp 65 / regen 6.5

mini shield 2
sig 0.35 / hp 80 / regen 8

Mini Shield 3
sig 0.3 / hp 100 / regen 10

Rix heavy scout now has two gatlings for the pilot. New model with the gun mounts courtesy of Weedman.

Ten percentile sig reduction for snipers. 0.4 (0.5)

EWS 2 range increased to 650 (600), EWS 3 increased to 800 (700).

Belters omnifig mass brought in line with the rest (was forgotten in CC_12).
Last edited by DasSmiter on Mon Jan 09, 2012 11:10 pm, edited 1 time in total.
Reason: removed codebox tag
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Nightflame
Posts: 122
Joined: Wed Jul 13, 2011 4:40 pm

Post by Nightflame »

It works! Yay! Now release it already.

Heck, while you're at it, release R6. It's SO much better than R5. AFAIK it's been held back a year because of one freaking bug that's in R5 as well. Stop the foolishness and release stuff. If it needs a fix you can patch it. You'll move faster if you just release and patch rather than taking months to make sure it's okay.
cashto wrote:QUOTE (cashto @ Feb 27 2012, 01:40 AM) The big brass balls award goes to Nightflame for mutinying spidey (and succeeding).
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

Take that up with PKK

We found a few mess ups, but nothing game breaking so far. Sorry I didn't post the changelog earlier, a rough of it is now in the first post (or will be in a second)

Core will go up for release this next week after SGday probably
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Nightflame
Posts: 122
Joined: Wed Jul 13, 2011 4:40 pm

Post by Nightflame »

Yeah, I know, you only develop CC.

Rix heavy scout and lux scout have double and tripled capacities respectively. Rix energy gerenator needs its on/off times adjusted. (Didn't you fix that once already?) Rix heavy scout description says ONE gun. Omni fig can't carry crs/retro booster or hvy cloak. (Probably intentional? Just doesn't make sense) Lux SF can't carry small or mini shield even if it wants to. Omicron ships should default to the appropriate Adv weapon over miniAC. Dregklar SB defaults to small shield over mini. Rix/TF SF dispenser capacities could be an issue now that other factions can't have double capacity hvy scouts.

Just fix and be done, mmk?
cashto wrote:QUOTE (cashto @ Feb 27 2012, 01:40 AM) The big brass balls award goes to Nightflame for mutinying spidey (and succeeding).
Terran
Posts: 3444
Joined: Sun Feb 20, 2005 8:00 am
Location: Ottawa

Post by Terran »

if you remove rix hvy scout front-firing mini-ac, you should change the dispersion back to what it was before so that the turrents aren't completely useless.
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Jun 30 2013, 11:32 PM) "Bavarian Sausage Anti-Ketchup Soap"[*]
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Terran wrote:QUOTE (Terran @ Dec 11 2011, 02:20 AM) if you remove rix hvy scout front-firing mini-ac, you should change the dispersion back to what it was before so that the turrents aren't completely useless.
Why not indeed. I'll throw that in.
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Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Also addressed the rix heavy scout's load, fixed the mini shield default on SB (23) and added heavy cloak to the repertoire of the Omni.

Full change list tomorrow.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Hmm, ok full change list when I'm sure the core has gone into the autoupdate pipeline.

Dreg and TF bubble hitbox ship scales are the same Viru used in XC for the most part. Fighters are scaled to the CC fighter scale.
Last edited by Adept on Mon Dec 12, 2011 7:07 pm, edited 1 time in total.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
GoodWill
Posts: 80
Joined: Fri Jul 08, 2011 12:20 pm

Post by GoodWill »

When I updated my artwork-folder with those files DasSmiter provided in the .zip,
all three of them were of an older date than the ones I already had in the folder.

I did patch in the "high-res" texture collection several months ago but still ... what's up with that?
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

The latest versions are now on AU, that may be why.


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