Thanks for testing! The file linked now is a new set of files that should be usable tomorrow for SGs if the teams wish. I think only slayers will have it for this week's SGs, but it should be on autoupdate by wednesday.
NOTE: I've been told there's some flubbing been done on the scale for dreg/tf models, so for tomorrow I would recommend not flying TF at least (as it seems dreg hitboxes aren't too bad)
Changelist:
Code: Select all
Weedman's autogen cvh for dreg/tf
Omicron scout reduced in size 15% 14.54 (17.1)
Rix scouts are all SR reciewers. Normal energy regen reduced to 1o (60)
goes up to 60 with an energy generator which raises signature by 400 when running.
Descriptions changed to reflect the change (copied from the SR scout, names kept).
Fighter core mass changed to 30 (36). Thrust scaled back to 800 (900)
Belters: mass 45 (54) thrust 910 (1024)
Rix: thrust 930 (1080)
TF: mass 24 (28.8) thrust 775 (900)
Fighters accelerate as before with the default load out, but get more use out of boosters.
After expending their missiles, they also accelerate better. Boosting top speed gets a small perk as well.
The changes are roughly in the ~10% magnitude. All in all fighters should now feel a little more lively, but it's not a big change.
PW/PE Skycap 1, 2, 3 projectile speed lowered to 1500 (2000)
lifetime to 1.33 (1), so range stays the same.
Building a Tactical Laboratory gives access to mini shields. Low signature, low damage capacity and high regeneration.
Any craft capable of using small shield can also mount mini shields when available.
Mini Shield 1
sig 0.4 / hp 65 / regen 6.5
mini shield 2
sig 0.35 / hp 80 / regen 8
Mini Shield 3
sig 0.3 / hp 100 / regen 10
Rix heavy scout now has two gatlings for the pilot. New model with the gun mounts courtesy of Weedman.
Ten percentile sig reduction for snipers. 0.4 (0.5)
EWS 2 range increased to 650 (600), EWS 3 increased to 800 (700).
Belters omnifig mass brought in line with the rest (was forgotten in CC_12).





