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Posted: Sun Jun 05, 2011 2:53 pm
by Imago
Very simple, if you are stacking you are given a starting KB of 0 instead of 10.

I've got a bit of logic down that takes into account a couple new factors, such as "Time Between last Join"

Post here your thoughts on being KB penalized for imbalancing the teams.

Posted: Sun Jun 05, 2011 3:19 pm
by madpeople
Interesting. You only would get penalised once though, and it's only one kill's worth.

Perhaps for players with higher AS ranks it starts lower than 0? each time they died? or made their kb grow more slowly while the stack persists.

<server>: Player VoobWhore has been cursed for stacking!

Posted: Sun Jun 05, 2011 3:35 pm
by SpaceJunk
Could you give a KB bonus for the players that start the game?

Maybe starters get 12KB, joiners 8KB or something like that, so core balance isn't broken too much. The point would be to discourage sitting until the stack forms.

Posted: Mon Jun 06, 2011 2:55 am
by Psychosis
no no, I think Imago really has something here, but hes got it BACKWARDS, for those who ANTISTACK, give them a starting KB advantage that INCREASES depending on the level of stack. every 10-15 points of stack = +1 kills worth towards starting KB

in an even game, both teams start at 10kb, blue gets 30 points stack, player 1 joins team yellow and receives a starting bonus and gets bumped up to 10-17-21-(23) KB.

discuss?

Posted: Mon Jun 06, 2011 3:38 am
by Hishimia
How about eliminating kb all together?

Posted: Mon Jun 06, 2011 4:39 am
by Mastametz
Hyro wrote:QUOTE (Hyro @ Jun 5 2011, 08:38 PM) How about eliminating kb all together?
No. $#@! you.

Posted: Mon Jun 06, 2011 4:59 am
by Dome
masta stop playing wow.

Posted: Mon Jun 06, 2011 5:59 am
by Mastametz
Dome wrote:QUOTE (Dome @ Jun 5 2011, 09:59 PM) masta stop playing wow.
No. $#@! you.

Posted: Mon Jun 06, 2011 9:37 am
by DonKarnage
In another thread I suggested a formula to nerf KB gained by a modifier dependent on how much the team with the most rank was over.
If a team had an insane stack, they would get no KB at all for kills.

Code: Select all

var_KillbonusMod = 1 - ( ( abs(var_Team1Tank - var_Team2Rank) / (var_Team1Rank + var_Team2Rank)*var_KillbonusModSeverity ) )
uh.. since I suck at coding, I have no idea how to expand that to work on multiple teams or handle allied teams.

Posted: Mon Jun 06, 2011 10:34 am
by NightRychune
please add more incentives for people to not play