Very simple, if you are stacking you are given a starting KB of 0 instead of 10.
I've got a bit of logic down that takes into account a couple new factors, such as "Time Between last Join"
Post here your thoughts on being KB penalized for imbalancing the teams.
Autobalance penalty

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
no no, I think Imago really has something here, but hes got it BACKWARDS, for those who ANTISTACK, give them a starting KB advantage that INCREASES depending on the level of stack. every 10-15 points of stack = +1 kills worth towards starting KB
in an even game, both teams start at 10kb, blue gets 30 points stack, player 1 joins team yellow and receives a starting bonus and gets bumped up to 10-17-21-(23) KB.
discuss?
in an even game, both teams start at 10kb, blue gets 30 points stack, player 1 joins team yellow and receives a starting bonus and gets bumped up to 10-17-21-(23) KB.
discuss?
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DonKarnage
- Posts: 545
- Joined: Mon Nov 01, 2010 7:18 pm
In another thread I suggested a formula to nerf KB gained by a modifier dependent on how much the team with the most rank was over.
If a team had an insane stack, they would get no KB at all for kills.
uh.. since I suck at coding, I have no idea how to expand that to work on multiple teams or handle allied teams.
If a team had an insane stack, they would get no KB at all for kills.
Code: Select all
var_KillbonusMod = 1 - ( ( abs(var_Team1Tank - var_Team2Rank) / (var_Team1Rank + var_Team2Rank)*var_KillbonusModSeverity ) )
Last edited by DonKarnage on Mon Jun 06, 2011 9:42 am, edited 1 time in total.
It is Karnage! Don Karnage! Roll the r!
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am



