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Posted: Tue May 24, 2011 8:34 pm
by Imago
my paypal address is zeromac@hotmail.com

Rev 1037

Posted: Wed May 25, 2011 12:19 am
by Imago

Posted: Wed May 25, 2011 12:33 am
by Imago
until i can get back into trac: LANS, what does this do wrt #225:

http://teamdeadly.com/admin/FAZR6.7z

Posted: Wed May 25, 2011 12:49 am
by Imago
oh, can't commit to SVN either - confidence level is high

Commit
Commit failed (details follow):
MKACTIVITY of '/svn/Allegiance/!svn/act/eb6d5fed-0b6d-6748-b6c6-6c2dbdf7a3ef':
authorization failed: Could not authenticate to server: rejected Basic
challenge (http://svn.alleg.net)

LANS here is the after: http://teamdeadly.com/admin/Allegiance.7z

of:

#225

Code: Select all

Index: engine/D3DDevice9.cpp
===================================================================
--- engine/D3DDevice9.cpp    (revision 1036)
+++ engine/D3DDevice9.cpp    (working copy)
@@ -174,10 +174,10 @@
     m_sD3DDev9.d3dPresParams.BackBufferHeight            = m_sD3DDev9.pCurrentMode->mode.Height;
     if (m_sD3DDev9.pCurrentMode->d3dMultiSampleSetting == D3DMULTISAMPLE_NONE) {
         m_sD3DDev9.d3dPresParams.SwapEffect = D3DSWAPEFFECT_FLIP;
-        m_sD3DDev9.d3dPresParams.Flags    = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; //Imago 7/12/09 enabled
+        m_sD3DDev9.d3dPresParams.Flags    = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER | D3DPRESENTFLAG_DEVICECLIP; //Imago 7/12/09 enabled,  5/24/11 enabled clipping again
     } else {
         m_sD3DDev9.d3dPresParams.SwapEffect    = D3DSWAPEFFECT_DISCARD;
-        //m_sD3DDev9.d3dPresParams.Flags    = D3DPRESENTFLAG_DEVICECLIP; //Imago 7/12/09 enabled
+        m_sD3DDev9.d3dPresParams.Flags    = D3DPRESENTFLAG_DEVICECLIP; //Imago 7/12/09 enabled, 5/24/11 enabled again
     }
 
     if( m_sDevSetupParams.bRunWindowed == true )
there is still zlib/window issues to be delt with to perfect it but this should take care of the annoyance level

Posted: Wed May 25, 2011 1:02 am
by LANS
Imago, what do I do with that file? I'm fairly code-incompetent.

Posted: Wed May 25, 2011 3:17 am
by fuzzylunkin1
nevermind

Posted: Wed May 25, 2011 3:32 am
by Imago
double left-click Allegiance.exe, i posted 2 different versions, one before and one after. the later should not give you any trouble.

Posted: Sat May 28, 2011 10:44 pm
by LANS
Tried the second one. Crashes on startup. Allegiance starts, tries to enter fullscreen mode (my screen goes black and resolution changes), then crashes.

These files were created in the folder I uncompressed it into when it crashed:
http://dl.dropbox.com/u/153439/Allegiance/...312-4392.dmp.7z
http://dl.dropbox.com/u/153439/Allegiance/...10-5048-500.dmp
http://dl.dropbox.com/u/153439/Allegiance/DeviceCreation.log
http://dl.dropbox.com/u/153439/Allegiance/DirectInput.log
http://dl.dropbox.com/u/153439/Allegiance/VideoSettings.log


I can run R5 with no problems.

Posted: Sun May 29, 2011 4:16 am
by Imago
what about the first one?

i didnt upload both of them for the hell of it. :lol:

Posted: Sun May 29, 2011 4:45 pm
by LANS
Well, the first one lets me run the training missions, but I can't connect to a server to create a game to test if the multimonitor bug is still there.

Can you point me to instructions on running an R6 (on the build you provided) LAN server so I can test it?