my paypal address is zeromac@hotmail.com
Rev 1037
Multi-Monitor Bug

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
until i can get back into trac: LANS, what does this do wrt #225:
http://teamdeadly.com/admin/FAZR6.7z
http://teamdeadly.com/admin/FAZR6.7z

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
oh, can't commit to SVN either - confidence level is high
Commit
Commit failed (details follow):
MKACTIVITY of '/svn/Allegiance/!svn/act/eb6d5fed-0b6d-6748-b6c6-6c2dbdf7a3ef':
authorization failed: Could not authenticate to server: rejected Basic
challenge (http://svn.alleg.net)
LANS here is the after: http://teamdeadly.com/admin/Allegiance.7z
of:
#225
there is still zlib/window issues to be delt with to perfect it but this should take care of the annoyance level
Commit
Commit failed (details follow):
MKACTIVITY of '/svn/Allegiance/!svn/act/eb6d5fed-0b6d-6748-b6c6-6c2dbdf7a3ef':
authorization failed: Could not authenticate to server: rejected Basic
challenge (http://svn.alleg.net)
LANS here is the after: http://teamdeadly.com/admin/Allegiance.7z
of:
#225
Code: Select all
Index: engine/D3DDevice9.cpp
===================================================================
--- engine/D3DDevice9.cpp (revision 1036)
+++ engine/D3DDevice9.cpp (working copy)
@@ -174,10 +174,10 @@
m_sD3DDev9.d3dPresParams.BackBufferHeight = m_sD3DDev9.pCurrentMode->mode.Height;
if (m_sD3DDev9.pCurrentMode->d3dMultiSampleSetting == D3DMULTISAMPLE_NONE) {
m_sD3DDev9.d3dPresParams.SwapEffect = D3DSWAPEFFECT_FLIP;
- m_sD3DDev9.d3dPresParams.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; //Imago 7/12/09 enabled
+ m_sD3DDev9.d3dPresParams.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER | D3DPRESENTFLAG_DEVICECLIP; //Imago 7/12/09 enabled, 5/24/11 enabled clipping again
} else {
m_sD3DDev9.d3dPresParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
- //m_sD3DDev9.d3dPresParams.Flags = D3DPRESENTFLAG_DEVICECLIP; //Imago 7/12/09 enabled
+ m_sD3DDev9.d3dPresParams.Flags = D3DPRESENTFLAG_DEVICECLIP; //Imago 7/12/09 enabled, 5/24/11 enabled again
}
if( m_sDevSetupParams.bRunWindowed == true )
These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
-
fuzzylunkin1
double left-click Allegiance.exe, i posted 2 different versions, one before and one after. the later should not give you any trouble.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Tried the second one. Crashes on startup. Allegiance starts, tries to enter fullscreen mode (my screen goes black and resolution changes), then crashes.
These files were created in the folder I uncompressed it into when it crashed:
http://dl.dropbox.com/u/153439/Allegiance/...312-4392.dmp.7z
http://dl.dropbox.com/u/153439/Allegiance/...10-5048-500.dmp
http://dl.dropbox.com/u/153439/Allegiance/DeviceCreation.log
http://dl.dropbox.com/u/153439/Allegiance/DirectInput.log
http://dl.dropbox.com/u/153439/Allegiance/VideoSettings.log
I can run R5 with no problems.
These files were created in the folder I uncompressed it into when it crashed:
http://dl.dropbox.com/u/153439/Allegiance/...312-4392.dmp.7z
http://dl.dropbox.com/u/153439/Allegiance/...10-5048-500.dmp
http://dl.dropbox.com/u/153439/Allegiance/DeviceCreation.log
http://dl.dropbox.com/u/153439/Allegiance/DirectInput.log
http://dl.dropbox.com/u/153439/Allegiance/VideoSettings.log
I can run R5 with no problems.
what about the first one?
i didnt upload both of them for the hell of it.
i didnt upload both of them for the hell of it.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.

