Multi-Monitor Bug

Questions / Announcements area for beta tests of Allegiance's future updates.
Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
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Post by Imago »

my paypal address is zeromac@hotmail.com

Rev 1037
Image

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

Image

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

until i can get back into trac: LANS, what does this do wrt #225:

http://teamdeadly.com/admin/FAZR6.7z
Image

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

oh, can't commit to SVN either - confidence level is high

Commit
Commit failed (details follow):
MKACTIVITY of '/svn/Allegiance/!svn/act/eb6d5fed-0b6d-6748-b6c6-6c2dbdf7a3ef':
authorization failed: Could not authenticate to server: rejected Basic
challenge (http://svn.alleg.net)

LANS here is the after: http://teamdeadly.com/admin/Allegiance.7z

of:

#225

Code: Select all

Index: engine/D3DDevice9.cpp
===================================================================
--- engine/D3DDevice9.cpp    (revision 1036)
+++ engine/D3DDevice9.cpp    (working copy)
@@ -174,10 +174,10 @@
     m_sD3DDev9.d3dPresParams.BackBufferHeight            = m_sD3DDev9.pCurrentMode->mode.Height;
     if (m_sD3DDev9.pCurrentMode->d3dMultiSampleSetting == D3DMULTISAMPLE_NONE) {
         m_sD3DDev9.d3dPresParams.SwapEffect = D3DSWAPEFFECT_FLIP;
-        m_sD3DDev9.d3dPresParams.Flags    = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; //Imago 7/12/09 enabled
+        m_sD3DDev9.d3dPresParams.Flags    = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER | D3DPRESENTFLAG_DEVICECLIP; //Imago 7/12/09 enabled,  5/24/11 enabled clipping again
     } else {
         m_sD3DDev9.d3dPresParams.SwapEffect    = D3DSWAPEFFECT_DISCARD;
-        //m_sD3DDev9.d3dPresParams.Flags    = D3DPRESENTFLAG_DEVICECLIP; //Imago 7/12/09 enabled
+        m_sD3DDev9.d3dPresParams.Flags    = D3DPRESENTFLAG_DEVICECLIP; //Imago 7/12/09 enabled, 5/24/11 enabled again
     }
 
     if( m_sDevSetupParams.bRunWindowed == true )
there is still zlib/window issues to be delt with to perfect it but this should take care of the annoyance level
Image

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
LANS
Posts: 1030
Joined: Wed Feb 24, 2010 5:17 am
Location: Toronto, Canada

Post by LANS »

Imago, what do I do with that file? I'm fairly code-incompetent.
Last edited by LANS on Wed May 25, 2011 1:03 am, edited 1 time in total.
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fuzzylunkin1

Post by fuzzylunkin1 »

nevermind
Last edited by fuzzylunkin1 on Wed May 25, 2011 3:18 am, edited 1 time in total.
Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

double left-click Allegiance.exe, i posted 2 different versions, one before and one after. the later should not give you any trouble.
Image

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
LANS
Posts: 1030
Joined: Wed Feb 24, 2010 5:17 am
Location: Toronto, Canada

Post by LANS »

Tried the second one. Crashes on startup. Allegiance starts, tries to enter fullscreen mode (my screen goes black and resolution changes), then crashes.

These files were created in the folder I uncompressed it into when it crashed:
http://dl.dropbox.com/u/153439/Allegiance/...312-4392.dmp.7z
http://dl.dropbox.com/u/153439/Allegiance/...10-5048-500.dmp
http://dl.dropbox.com/u/153439/Allegiance/DeviceCreation.log
http://dl.dropbox.com/u/153439/Allegiance/DirectInput.log
http://dl.dropbox.com/u/153439/Allegiance/VideoSettings.log


I can run R5 with no problems.
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Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

what about the first one?

i didnt upload both of them for the hell of it. :lol:
Image

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
LANS
Posts: 1030
Joined: Wed Feb 24, 2010 5:17 am
Location: Toronto, Canada

Post by LANS »

Well, the first one lets me run the training missions, but I can't connect to a server to create a game to test if the multimonitor bug is still there.

Can you point me to instructions on running an R6 (on the build you provided) LAN server so I can test it?
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