Posted: Wed Mar 09, 2011 6:19 am
How about a super cheap Res0 that does no damage (or super minimal at point blank range to justify the explosion), as an extra piece of fun kit to $#@! with camps? It won't actually hurt anyone/thing, but it may present some last second jitters to camps.
Issue in gameplay: Assistance for bomb runs trying to break through large camps. Tech choices are somewhat limited. Get a sup for better GAs/Turrets, get MS2/3, get interceptors to go in first to try to clear things up and then go... There could be more options.
Solution: Gives a larger variety of tech to use (more options = fun) and works as a weapon that just psychologically damages your opponent.
Playstyle: Since it does no real damage it allows the bomber to launch it and go right through as it explodes/slightly before or after. It could be mixed with Res1 to further torment the team in question and make them doubt which is the "real" one. Think as in like multiple tp2 drops... Which tp2 is the real one?
Way to defend against it: drop your prox as per normal. Drop one as the aleph becomes destabilized, then get your scout as close to past 1000m as you can from said aleph, until you return a bit and drop some more.
If a fig/int/etc, assuming you're already at 500m, getting to 1000m and back again is an extremely easy feat... This just $#@!s with you a bit.
Discus. Is there room in CC for psychological weaponry? Would this tool of warfare be effective/change gameplay for the better/more entertaining/more varied? WHAT SAY YOU ALLEGIANCE?
Issue in gameplay: Assistance for bomb runs trying to break through large camps. Tech choices are somewhat limited. Get a sup for better GAs/Turrets, get MS2/3, get interceptors to go in first to try to clear things up and then go... There could be more options.
Solution: Gives a larger variety of tech to use (more options = fun) and works as a weapon that just psychologically damages your opponent.
Playstyle: Since it does no real damage it allows the bomber to launch it and go right through as it explodes/slightly before or after. It could be mixed with Res1 to further torment the team in question and make them doubt which is the "real" one. Think as in like multiple tp2 drops... Which tp2 is the real one?
Way to defend against it: drop your prox as per normal. Drop one as the aleph becomes destabilized, then get your scout as close to past 1000m as you can from said aleph, until you return a bit and drop some more.
If a fig/int/etc, assuming you're already at 500m, getting to 1000m and back again is an extremely easy feat... This just $#@!s with you a bit.
Discus. Is there room in CC for psychological weaponry? Would this tool of warfare be effective/change gameplay for the better/more entertaining/more varied? WHAT SAY YOU ALLEGIANCE?