Posted: Mon Dec 13, 2010 9:17 pm
Disclaimer: if you don't know what mini3 or GA2 damage or heavy ints are or that they take a minimum of something like 30 mins in game to get IGNORE THIS POST
Leave your shields at base.
Actually, leave your missiles and gats at home too and just load nan, probes and or prox.
Why?
Shields last about 0.05 of a second under mini3, however Ints only have a scan range of about 350m. Your lower sig is going to save you, not your shields.
If you are ignoring the above advice late game it is only becuase you are a legend at Prox/dumbing down miners before a heavy int can vaporise you. And I think I could count these guys using one hand (PS: I am not one of them, so I always carry a nan)
I am sorry I havent perused Cadet material to check if this is part of the syllabus, but if it isnt, it should be.
In other news:
Allways load a nan, regardless of your assignment
Yes, you lose a cargo slot, but its the difference between saving a Constructor or miner if your team is in a pinch. Sure 2 more dumbfires might HELP you kill a miner faster, but not as fast as you can repair a con, especially at opening if a constructor is rerouted to your location.
Please, Allegiance depends on it.
Apologies to the vets out there to see this again, but we seem to be in retard season / people dont seem to be helping the new guys appreciate how critical this is.
Leave your shields at base.
Actually, leave your missiles and gats at home too and just load nan, probes and or prox.
Why?
Shields last about 0.05 of a second under mini3, however Ints only have a scan range of about 350m. Your lower sig is going to save you, not your shields.
If you are ignoring the above advice late game it is only becuase you are a legend at Prox/dumbing down miners before a heavy int can vaporise you. And I think I could count these guys using one hand (PS: I am not one of them, so I always carry a nan)
I am sorry I havent perused Cadet material to check if this is part of the syllabus, but if it isnt, it should be.
In other news:
Allways load a nan, regardless of your assignment
Yes, you lose a cargo slot, but its the difference between saving a Constructor or miner if your team is in a pinch. Sure 2 more dumbfires might HELP you kill a miner faster, but not as fast as you can repair a con, especially at opening if a constructor is rerouted to your location.
Please, Allegiance depends on it.
Apologies to the vets out there to see this again, but we seem to be in retard season / people dont seem to be helping the new guys appreciate how critical this is.