At the moment, I'm still going over the last 1/4 of the code commits for R6 so I can make an R6 RC Branch.
When I'm done giving it a once over, I plan to put it to the dev team for further code review because more pairs of eyes are always good.
The plan after that is to have a few weeks of Wednesday beta testing with one stable version during which the main servers will be shut down so that any lingering bugs can be identified and tackled.
There will likely be a weekend game or two on the beta server using the Release Candidate build during this time as well.
I don't have an exact timeline because RL has taken me by the short and curlies as it always does in the fall and I'd rather that myself and everyone else were thorough so that we don't end up with large swaths of people unable to play like we had in R4 and R5.
Let me know here if you're willing to help with the peer review on the R6 codebase once I'm finished with my once-over. I haven't decided for certain, but I'm considering putting the threads for that in the dev lead's office in order to keep them on topic so if you have a decent grasp of C++ and want to help but don't have access, I'll have to add you. If I don't put it in the dev lead's office, it'll take place in a publicly visible but heavily moderated thread so that all posts stay on topic.
Thanks for all your help and patience, guys.
Current status of R6
You know I am willing.Bard wrote:QUOTE (Bard @ Oct 20 2010, 01:47 PM) Let me know here if you're willing to help with the peer review on the R6 codebase once I'm finished with my once-over. I haven't decided for certain, but I'm considering putting the threads for that in the dev lead's office in order to keep them on topic so if you have a decent grasp of C++ and want to help but don't have access, I'll have to add you. If I don't put it in the dev lead's office, it'll take place in a publicly visible but heavily moderated thread so that all posts stay on topic.
nj.
No idea why you continue to work behind closed doors, while everyone who asks gets access...
Why not make that forum readable for everyone and put only security applied topics into a hidden forum?
Why not make that forum readable for everyone and put only security applied topics into a hidden forum?
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
pkk the Dev. team had a vote on this early this year, and the result was tied as to whether to open it out (or close to it).pkk wrote:QUOTE (pkk @ Oct 20 2010, 01:55 PM) No idea why you continue to work behind closed doors, while everyone who asks gets access...
Why not make that forum readable for everyone and put only security applied topics into a hidden forum?
The old question...notjarvis wrote:QUOTE (notjarvis @ Oct 20 2010, 03:00 PM) pkk the Dev. team had a vote on this early this year, and the result was tied as to whether to open it out (or close to it).
Who or what is that "Dev Team"?
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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Bard
- Posts: 4263
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The only reason for having THIS discussion behind closed doors is so we don't end up with people trolling a thread that should be staying on topic and I'm still not certain I want to have it behind closed doors.pkk wrote:QUOTE (pkk @ Oct 20 2010, 07:55 AM) No idea why you continue to work behind closed doors, while everyone who asks gets access...
This is behind closed doors?
Edit: That sounded stupid, I am asking if this is behind closed doors and which doors? I did not know I had access to such a place....
Edit: That sounded stupid, I am asking if this is behind closed doors and which doors? I did not know I had access to such a place....
Last edited by SP4WN on Wed Oct 20, 2010 1:50 pm, edited 1 time in total.
Did you read my post?Bard wrote:QUOTE (Bard @ Oct 20 2010, 03:46 PM) The only reason for having THIS discussion behind closed doors is so we don't end up with people trolling a thread that should be staying on topic and I'm still not certain I want to have it behind closed doors.
How do you troll a thread, if you can't post in that sub-forum?
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
-
Bard
- Posts: 4263
- Joined: Tue Jan 24, 2006 8:00 am
- Location: Within your command center, enacting fatal attacks upon your conscripts
- Contact:
Yes, the point was that I hadn't decided whether to put it behind closed doors (dev lead's office) or out in the open (this forum).pkk wrote:QUOTE (pkk @ Oct 20 2010, 08:55 AM) Did you read my post?
How do you troll a thread, if you can't post in that sub-forum?
FAZ Development (Beta) is a public forum.
I just double-checked this by logging into one of my other forum accounts which has only basic forum privileges.





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