So, is it possible to turn off the old method of transparency(#000000) color when using the .png/text .mdl style?
I assume it would be something in the code, quite possibly inside the text mdl itself.
Transparency
Thats the way i have usually done it myself, im just wondering if there is a more controlled method of sorting this out.Andon wrote:QUOTE (Andon @ Jul 25 2010, 03:27 PM) I've never been able to turn it off using the text mdl files - #000000 has always been transparent for me. I've only got around it by using something like #010101 or similar
Do we even know the reason #000000 Alpha's in the engine?
Bitmaps/MDLs were unable to define a alpha channel, so they used #000000?
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
After a chat with Imago it appears;pkk wrote:QUOTE (pkk @ Jul 25 2010, 06:04 PM) Bitmaps/MDLs were unable to define a alpha channel, so they used #000000?
[17:16] <Dark|Book> WHY DOES THE ENGINE RENDER #000000 AS TRANSPARENT
[17:17] <Loriana> cause it doesnt render like transparent png's
[17:17] <+Imago> LAZY LEGACY SUPPORT FOR CHROMA KEY
[17:17] <Dark|Book> umm
[17:17] <Dark|Book> yes it does lori
[17:18] <Loriana> oh ie does now?
[17:18] <+Imago> I ADDED ALPHA BLENDING
[17:18] <Loriana> *it
[17:18] <+Imago> IN R5
[17:18] <Loriana>
[17:18] <Loriana> cute
[17:18] <+Imago> rub meh back?
[17:18] <Loriana> now make normal maps and stuff
[17:18] <Dark|Book> IS IT FIXABLE?
[17:18] <Loriana> no until you make normal maps
[17:19] <+Imago> YES
I am already redoing the whole image system, firstly i am redoing the whole GUI system into a new system which is all .png once that is completed I will be looking at converting the rest of the doable artwork into .png too. (R6)Psychosis wrote:QUOTE (Psychosis @ Jul 25 2010, 06:11 PM) the idea is pretty awesome, however, your going to need to redo all of the textures that rely upon that #000000 = transparency thing
Upon completion of that I will be working on turning Allegiances GUI system into a complete VectorUI, so it will be resolution scalable(no more 800*600 on hi res monitors!) quite a daunting task, but hoping to get it finished by R7.
Plz Tell Imago to stop 'stealing' credit. Doofus did the DX9 port which (accidentally) enabled alpha blending and then Imago fixed some bugs around this.SP4WN wrote:QUOTE (SP4WN @ Jul 25 2010, 07:20 PM) [17:18] <+Imago> I ADDED ALPHA BLENDING
[17:18] <Loriana> *it
[17:18] <+Imago> IN R5
When it comes to coding, there is a HUGE distinction between ADDING something new and FIXING something already there.
Just a friendly reminder
it's out of context, we were talking about the specific blend mode which i indeed ADDED to the ones that doofus already established. *greasemonkey on*.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.



