Do particles (smoke, hull damage smoke, etc.) use bmp.mdls?

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
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Zero_Falcon
Posts: 413
Joined: Tue Jun 03, 2008 5:14 am
Location: Singapore

Post by Zero_Falcon »

I'm trying to find a way to play with the Particles setting to ON without getting my accuracy decreased by hull damage smoke shrouding my target while still being able to tell if ships are boosting (without looking at their speedometers) and to see missiles clearly (because of their exhausts).

So do hull damage smoke use bmp.mdls (which I can change to blank bmp.mdls?)
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

I know the ripcord/aleph sprites are the minigun particles, boosters might be procedural though, don't know about the damage smoke.

I'm going to see if I can put my 32bit art into the art SVN - the .png s of the allegiance artwork I made for FAZ devs, so they wil lbe easier for poeple to get a hold of if they don't have FAZ ftp access...
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

All 5 "effect textures" are hardcoded like this:

Code: Select all

#define AWF_EFFECT_AFTERBURNER_SMOKE            "f102bmp"
#define AWF_EFFECT_FIRE                         "firebmp"
#define AWF_EFFECT_SMOKE                        "f102bmp"
#define AWF_EFFECT_DAMAGE                       "f102bmp"
#define AWF_EFFECT_SPARK                        "f17bmp"
As you can see, afterburner, damage and smoke share the same texture...This requires a very simple code change to separate them.

Spark is the 'teleport' effect.
Image
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

That was easy... So I could even do it. ;)

http://alleg.scarybugs.net/ticket/80
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Zero_Falcon
Posts: 413
Joined: Tue Jun 03, 2008 5:14 am
Location: Singapore

Post by Zero_Falcon »

pkk wrote:QUOTE (pkk @ Apr 11 2010, 08:54 PM) That was easy... So I could even do it. ;)

http://alleg.scarybugs.net/ticket/80
This is what I have been waiting for. Thanks!
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