Easy to reproduce this "bug"
1) Get in a bomber or anything with a turret.
2) Point your turret the same direction your host ship is traveling. Lets say, you are about to enter an aleph, you know the enemy is straight ahead, so you turn your turret to face forward.
3) Host ship enter's aleph
4) My turret is not pointing forward anymore. It's pointing someplace to the side or whatever.
5) Bomber gets fragged. :-( Vet yells at noob turret gunner for not hitting that fighter that was camped dead ahead. Noob gets sad.
Turret "resets" when going through aleph.
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mrbinky3000
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fuzzylunkin1
Never really thought of this, but it does make sense to change it if it can be done.
That said, what you need to do is target the nearest enemy as soon as you go through the aleph, then follow the red target pointer to find them. The default pointers are kind of hard to see though; this mod helps a lot with that.
That said, what you need to do is target the nearest enemy as soon as you go through the aleph, then follow the red target pointer to find them. The default pointers are kind of hard to see though; this mod helps a lot with that.
Last edited by FS1 on Fri Feb 19, 2010 7:07 am, edited 1 time in total.
There are two kinds of people in this world: those that, when they order a candy bar from the vending machine and it gets stuck, walk away frustrated, and those that order another candy bar to get two. And then there are those who smash the glass and take all of them. But that's a different thing altogether.
It has always been like this.
And that "vet" shouldn't be yelling at you, he should be quitting for having driven his bomber into a camp.
And that "vet" shouldn't be yelling at you, he should be quitting for having driven his bomber into a camp.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
it could be interesting to see how exactly the turret direction is determined. for example it might be when you point a turret north on the map, then enter an aleph its exit is facing south, then you would be pointed backwards in relation to your bomber direction. i'll go grab someone from main and test it
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
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fuzzylunkin1
Andon wrote:QUOTE (Andon @ Jun 2 2010, 09:26 PM) To revive an old thread:
I think it may be turret orientation relative to the sector as opposed to the ship. If the turret's pointed North from the sector, it might end up pointing North in the new sector... Which is going to be a completely different direction than the ship was traveling.
Broodwich wrote:QUOTE (Broodwich @ Feb 19 2010, 03:05 PM) it could be interesting to see how exactly the turret direction is determined. for example it might be when you point a turret north on the map, then enter an aleph its exit is facing south, then you would be pointed backwards in relation to your bomber direction. i'll go grab someone from main and test it
Broodwich wrote:QUOTE (Broodwich @ Feb 19 2010, 03:14 PM) nah, just tried it but that wasnt the case. I dont really have time atm to test it more, oh well
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead


