Maximum playable ping

Questions / Announcements area for beta tests of Allegiance's future updates.
Adept
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Post by Adept »

What is the realistic maximum ping where playing is still worthwhile? I'm thinking 300 - 350. Above that things are mostly just frustrating for everybody.

How many people still play with connections that were bad in 2000? I know Aussies have bad ping on GPZ, but that's just one of the three servers, and probably isn't much fun for them either.
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TurkeyXIII
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Location: Melbourne, Aus

Post by TurkeyXIII »

350-400 is irritating but still playable.
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Adaven
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Location: Greater Ozarks

Post by Adaven »

Depends what you are doing. You could just probe with even higher ping as long as you weren't losing many packets.
fuzzylunkin1

Post by fuzzylunkin1 »

At times "999ms" was playable to scout/probe and other times I couldn't dock for 10 minutes. Literally.

I'd say 800ms is really the true cutoff and at that point people get pissed at you and even accuse you of hacking.
Psychosis
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Location: California

Post by Psychosis »

anything under 110 means i can still whore as long as i have no packet loss

anything between 110 and 160 is questionable int whoring, but usually switch to scouts and support

anything 160+ is commanding or L4D

anything 80+ with packet loss means no ints, no nanning, i switch to commanding and probing
Broodwich
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Post by Broodwich »

any packetloss is unplayable. Anything over 250 ping i wont bother with. Before solap started sucking i was getting like 120 ping and it was fine, although slightly less good than planet where i get about 80-90
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Psychosis
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Post by Psychosis »

packetloss is death, end of story, ping varies by your tolerance, packet loss is death
Mordechaj
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Post by Mordechaj »

ping can skyrocket, but packet loss makes me unable to even probe properly (or dock, or enter alephs, or ...)
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notjarvis
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Post by notjarvis »

Psychosis wrote:QUOTE (Psychosis @ Oct 28 2009, 06:55 AM) anything under 110 means i can still whore as long as i have no packet loss

anything between 110 and 160 is questionable int whoring, but usually switch to scouts and support

anything 160+ is commanding or L4D

Wow, the different attitudes to ping are fascinating. Us euros have 120 ping at minimum on US servers (I used to get 180->200 on Planet).

From my point of view above 150 and better is an excellent ping.....

Up to 250 is playable.
As others said - packet loss is a show stopper....
Adam4
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Location: England

Post by Adam4 »

Yup, 200ms is definately playable. Ints are effective up to 160-170ms, anything over that (or packet loss) and it's support ships all the way.
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