Sorry, i posted hastily and didn't explain. I just got back and I have time to explain what I did. It seems you think I'm full of @#(! for some reason, here is proof in the form of a moving picture:
http://freeallegiance.sourceforge.net/4spawn.wmv
Because I want to see you improve allegiance, the game I love

, i will make retard steps for you:
1) Build yourself mdlc.exe - For some reason my retail build in orig_artwork.zip
http://sourceforge.net/projects/freeallegi...rk.zip/download is $#@!ed up, you have to use a debug version. I want you to check this out anyways because I'm sure it will help you in one way or another. (see the artbuild.bat files). Because I know you probably can't build your own debug mdlc.exe, here is a link to one YP made quite some time ago, he was even dangerous enough to include the MSVC++ debug runtime DLL.
http://austin.bluedepot.com/mdlc.zip
2) Ok, now that you cheated out of having to do any real work to get a good mdlc.exe, put your MSVCRTD.dll and mdlc.exe into a new folder.
3) save your animlaunchspawn.bmp as a 24bit, 72dpi bitmap. Not a 32bit, 96dpi bitmap. a 24bit, 72dpi bitmap a 24bit, 72dpi bitmap a 24bit, 72dpi bitmap into the folder you just made. (repeated so you don't $#@! that part up)
4) run the following commands:
mdlc -convert animlaunchspawn.bmp animlaunchspawnbmp.mdl
mdlc -compressanim 4 4 animlaunchspawnbmp animlaunch.mdl
5) Done.
These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --
Tigereye
Imago's stupid-sensor is supersensitive. --
RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --
Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.