Gat Sprite

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CronoDroid
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Post by CronoDroid »

On the topic of sprites, can we get rid of the stupid Gat3 sprite or at least make it smaller? It creates enormous clutter and ever since they changed it so you can't modify them with Madp's sprites, it's become annoying. Could you guys change the Gat3 sprite to the smaller version?

I suggested this a while ago and I thought it would be implemented during CC_03 but apparently not. There is zero reason to have such a huge sprite. Same thing for the AC3 sprite, which I think is the same as the Gat3 one.
Weylin
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Post by Weylin »

It's especially annoying on the dreg fighters, having these seizure inducing gat bullets flashing on your screen and blocking the target you're trying to hit.
Though that's really the case for all stages of gat on the figs, gat3 is just unbearable though.
Zero_Falcon
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Post by Zero_Falcon »

CronoDroid wrote:QUOTE (CronoDroid @ Jun 24 2009, 12:16 PM) Same thing for the AC3 sprite
As far as I have seen, all turrets have lead indicators. If you have lead indicators, there shouldnt be a need to see the target (other than having to see if it is behind a rock/base/any other obstruction).

As with other HUD elements, lead indicators will always be shown on the screen and therefore large bullets won't block the indicator.

EDIT: HOLY @#(!, the gat gun 3 sprite is really huge. Would definitely like to see a change to the gat3 sprite :)
Last edited by Zero_Falcon on Wed Jun 24, 2009 9:59 am, edited 1 time in total.
snufkin
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Post by snufkin »

why cant you modify them with madp's sprites? i have it in my alleg
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Icky
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Post by Icky »

Zero_Falcon wrote:QUOTE (Zero_Falcon @ Jun 24 2009, 03:56 AM) As far as I have seen, all turrets have lead indicators. If you have lead indicators, there shouldnt be a need to see the target (other than having to see if it is behind a rock/base/any other obstruction).

As with other HUD elements, lead indicators will always be shown on the screen and therefore large bullets won't block the indicator.

EDIT: HOLY @#(!, the gat gun 3 sprite is really huge. Would definitely like to see a change to the gat3 sprite :)
Zero, most vets still look at their target to make sure they are hitting it. Lead indicators can be spoofed.
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pkk
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Post by pkk »

CronoDroid wrote:QUOTE (CronoDroid @ Jun 24 2009, 06:16 AM) On the topic of sprites, can we get rid of the stupid Gat3 sprite or at least make it smaller? It creates enormous clutter and ever since they changed it so you can't modify them with Madp's sprites, it's become annoying. Could you guys change the Gat3 sprite to the smaller version?

I suggested this a while ago and I thought it would be implemented during CC_03 but apparently not. There is zero reason to have such a huge sprite. Same thing for the AC3 sprite, which I think is the same as the Gat3 one.
If you are to lazy, use is one:
http://www.german-borg.de/files/dn_gat_sprite.zip

This overwrites std gat sprites with DN version.

STFU and play. :P
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
madpeople
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Post by madpeople »

CronoDroid wrote:QUOTE (CronoDroid @ Jun 24 2009, 05:16 AM) On the topic of sprites, can we get rid of the stupid Gat3 sprite or at least make it smaller? It creates enormous clutter and ever since they changed it so you can't modify them with Madp's sprites, it's become annoying. Could you guys change the Gat3 sprite to the smaller version?
Do they use the same file name as the DN sprites?

I made a version to replace the DN sprites
http://www.freeallegiance.org/forums/index...p;showentry=108
TheCorsair
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Post by TheCorsair »

madpeople wrote:QUOTE (madpeople @ Jun 25 2009, 07:29 AM) Do they use the same file name as the DN sprites?

I made a version to replace the DN sprites
http://www.freeallegiance.org/forums/index...p;showentry=108
It's great. Have been using it for a while.

Got it from here though:
http://www.mesialonline.com/Allegiance/sprite/sprites.html

Now need one for TF guns :-)
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beeman
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Post by beeman »

CronoDroid wrote:QUOTE (CronoDroid @ Jun 23 2009, 11:16 PM) On the topic of sprites, can we get rid of the stupid Gat3 sprite or at least make it smaller? It creates enormous clutter and ever since they changed it so you can't modify them with Madp's sprites, it's become annoying. Could you guys change the Gat3 sprite to the smaller version?

I suggested this a while ago and I thought it would be implemented during CC_03 but apparently not. There is zero reason to have such a huge sprite. Same thing for the AC3 sprite, which I think is the same as the Gat3 one.
Crono...I had some wicked-cool gat sprites that were color-coded (red-gat1, green-gat2, indigo-gat3) neon with white hot core. I was told they were cheating.
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Zero_Falcon
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Post by Zero_Falcon »

fishbone wrote:QUOTE (fishbone @ Jun 25 2009, 07:03 AM) Crono...I had some wicked-cool gat sprites that were color-coded (red-gat1, green-gat2, indigo-gat3) neon with white hot core. I was told they were cheating.
Because then if you knew the enemy had gat2/gat3 and that both of you are sup, you would know you should quickly kill a fig to steal their tech.
Great idea, though :o
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