Faction Win/Loss

Suggestions, problems regarding the site and other community facilities.
Papsmear
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Post by Papsmear »

On the navigations page, when you click on the link the page comes up empty.
ASGS isn't collecting or posting that data anymore?
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pkk
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Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Factionstats are broken since AllegSkill gone live.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

damn Sgt_Baker and his weaselly side kick MrCha.... :doh:

Look a squirrel


*runs off stage left*
Ssssh
sgt_baker
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Post by sgt_baker »

I have actually coded a new and improved version of faction stats. You can check the preview here. I'm preparing for another push on the AS front, and this will be included as part of that.

B
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Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
mcwarren4
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Location: Indianapolis, IN

Post by mcwarren4 »

I love it when Baker whispers calculus softly in my ear.
Image What Allegiance needs is a little more cowbell. Image
sgt_baker
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Post by sgt_baker »

Will get faction stats done over the next couple of days.
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Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
Freyja
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Post by Freyja »

Not so random necro bump.

:)


Baker mentioned he's not working on AS, so who is?

We really need to get into staging the change from 30 > 40 ranks. Probably at the same time phase in the floating data stream for player stats, which iirc was supposed to be something to the effect of counting the last thousand games a player played at full value and the rest at half.
Last edited by Freyja on Sun May 09, 2010 6:23 am, edited 1 time in total.
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sgt_baker
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Post by sgt_baker »

It's not that I'm not working on it. It the fact that it takes a full year from the moment I complete something to even getting close to having it go live on ASGS.

I dunno where this game-counting idea came from.
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Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
sgt_baker
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Post by sgt_baker »

sgt_baker wrote:QUOTE (sgt_baker @ May 9 2010, 11:27 AM) I dunno where this game-counting idea came from.
P.S. Whoever suggested it has no idea of the massive processing overhead of recalculating every game's player's last 1000 games on a 'moving window' basis. It's a technique I use for the upcoming squad ratings, but that's only because SGs occur at a rate of 4/week and are always 1 vs 1. Doing something similar for players would involve recalculating the entire AS games database as far back as the least active player's account stretches. Overall: Not a good look.

If this is gibberish to you, feel free to ask questions.

B

Edit: Just to put this in perspective: When AS was first implemented, TE elected to process games at a rate of 1/sec so as not to overload other vital parts of ASGS despite the fact that the server was capable of processing 40,000 games in 5 mins. What's being asked here, as far as I can tell, is something very similar to what we did when AS first went live.

Edit2: Not to menton the fact that every game processed affects every subsequent game, pretty much, under such an idea. Wouldn't it be weird to see your rating change even when you're totally inactive?

Edit3: We can acheive the same thing by increasing ONE variable in AS and recalculating ONCE across every game played. MS call it the 'dynamics' variable, and is represented by Greek letter gamma on the AS wiki. Dynamics is essentially "how quickly should I forget about the past?"
Last edited by sgt_baker on Mon May 10, 2010 12:55 pm, edited 1 time in total.
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Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
Freyja
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Post by Freyja »

sgt_baker wrote:QUOTE (sgt_baker @ May 10 2010, 12:47 PM) Edit3: We can acheive the same thing by increasing ONE variable in AS and recalculating ONCE across every game played. MS call it the 'dynamics' variable, and is represented by Greek letter gamma on the AS wiki. Dynamics is essentially "how quickly should I forget about the past?"

See, I knew if I let a genius talk to himself he'd eventually figure out the easy way. :)
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