I've always felt that belters ability to keep enh ships is a tad overpowered. They went Tac and you followed the ACS advice of bomb them into the stone age? Not much good if it took you more than 4 minutes. You're going to be dealing with belter sf hunting your miners the entire game.
+Edit: Crono says it nicely:
Anyway, Turkey had a nice idea in his DC core:CronoDroid wrote:QUOTE (CronoDroid @ May 15 2009, 07:37 PM) I've felt that this ability, while it should be kept to an extent (ie this idea) is indeed overpowered because no matter what you do, as long as the game lasts, the enemy will have ships to fight effectively with. If Belters managed to research Hunter3 and SFs, they'll ALWAYS have Hunter3 SFs. If they researched DF3, and pick up mini3 from the enemy with Enh Figs, they'll ALWAYS have Mini3/DF3 Enh Figs.
An integral part of this game is the fact that you can temporarily cripple the enemy by blowing up their techbase which gives you a few minutes or however long to destroy the enemy while he has no tech and is trying to rebuild his techbase. This is strategy of the highest order. I've seen games lost by inexperienced commanders because they could not or would not capitalize on a brief but EXTREMELY large advantage and finish the enemy.
Letting Belters keep Enh tech forever gets rid of a lot of this because if the enemy has DF3 Figs, they'll always have a defence capability that is close to Adv tech even if they have nothing of the sort. You SHOULD be able to cripple a team before destroying them. If Belters gets Adv Tech, you'll never be able to fully cripple them the same way you can cripple any other faction, which makes them overpowered in the late game.
This wouldn't get rid of this ability in most games but it is useful for protracted games where the enemy team may build and rebuild techbases many times over, tying Enh ships to Garrison would give opposing teams an option to get rid of SFs, or Ints, or figs once and for all even if there are no Tac rocks left on the map.
QUOTE Belters ability to keep enh level ships is tied to their garrison.[/quote]
For starters, note that this would only be a nerf to belter teams that are dual teching, and lose one tech and garr.
As such this is only a minor nerf to belters but will go a little way towards stopping the "omfg these $#@!ers just won't die" syndrome teams facing belters get.
Note: I'm not advocating that belter's ability to steal and use Mk II/III weapons be tied to their garrison. That's a completely different level of nerf. Although perhaps it should be considered.







