I know this is not a good reason or very insightful so I will try to explain a little, alleg is a strategy game, but its base is a FPS, many abilities or traits are needed to be a good alleg player, I can think of the main ones like, experience, situational awareness and ability to listen and not $#@! around when is needed, I'm probably missing some more but you get the idea. BUT I think the most basic one is the ability to aim, sooner or later you're going to need to shoot something, like an enemy ship or friendly ships with nans, if you can't aim for @#(! you can't be a good alleg player, I'm not saying people need to have weed-like aiming skills to be good, but I do think you need to have at least a DECENT aim to be good, what's decent? well... I don't know I consider myself decent, not good but not too bad. So anyway, all those other skills doesn't matter if you can't aim for @#(!, sure you can probe all game or be the guy that eyes everything, but what does it matter if you see the con, miner, bomber if you can't hit an elephant with a gun.
So, my point is that, once TF gets a ship with lead indicators, it's a bitch to go against them because everyone on TF suddenly becomes someone with a decent aim PLUS, TF weapons have NO spread which I think makes lead indicator even better for them. It's easier for them to kill miners, D miners, etc. etc.
Now, TF late game is even worse, hvy ints, lead indicator, no spread, paper thin profile. Bombing against this... well I don't recall anyone trying to bomb against this, probably because it would be like suicide to the max. I have even seen tp2 drops with 15 plus figbees fail many times due to the same lead indicators, the only thing that I've seen that is really effective is SBs, BUT as you can imagine mining against these heavy ints it's super hard.
TF sup, not much better than the exp, 4 guns, no spread, lead indicators as well, and usually frickin heavy plasma 2, also all that I said before about exp applies to sup, ANNNNNNNNND, if you go sup as well, it's also a bitch to galv against TF sup, woooooooo for ripping in dropping loads of plasma 2, plus 4 guns with lead indicators
The other factions can get it too, BUT the other weapons have spread (unless you mount tf guns as belters) AAAAAAND you need a carrier which costs uhm.. which one is the cheapest? giga 3750?, which can be killed anyway PLUS it doesn't give you the lead on all map, just on the sector it is, and it's very limited.
SOOOOOOOOO... yea that's all I got I think, maybe I will drop some numbers later today or tomorrow to see how it really plays out looking at the numbers.
My suggestion: Just take them off.
Edit I forgot to mention that when I'm in TF games and they get sup or exp, even some players who normally don't pass the 20 kb, get it to like 44, I won't say names but I'll just say I saw someone who is largely considered as a bad player with a 45 kb in a tf expansion game.










