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Posted: Tue Mar 24, 2009 4:46 pm
by Youngmoose
Would it be possible to keep track of how many hit points you nan in a game? Or maybe this would require a code change.
Posted: Tue Mar 24, 2009 4:50 pm
by TeeJ
Youngmoose wrote:QUOTE (Youngmoose @ Mar 24 2009, 11:46 AM) Would it be possible to keep track of how many hit points you nan in a game? Or maybe this would require a code change.
*stands and claps slowly*
Posted: Tue Mar 24, 2009 5:00 pm
by SpaceJunk
+1
Posted: Tue Mar 24, 2009 5:13 pm
by djrbk
* gives TJ 5 pts *
Posted: Tue Mar 24, 2009 5:25 pm
by snufkin
and you could get Nan Bonus, healing more?
Posted: Tue Mar 24, 2009 5:26 pm
by Jyppa
KB works for nan. It's basically just negative damage.
Posted: Tue Mar 24, 2009 5:42 pm
by zombywoof
Jyppa wrote:QUOTE (Jyppa @ Mar 24 2009, 10:26 AM) KB works for nan. It's basically just negative damage.
^^
And that is why I love my belts enh figs.
Posted: Tue Mar 24, 2009 5:46 pm
by snufkin
i know it does, i was just wondering in separating it. perhaps a better idea would be to give kb after certain amount of health healed, rewarding nans.
Posted: Tue Mar 24, 2009 5:53 pm
by Makida
I don't think KB should be awarded for repairs. Firstly, there are exploits, such as having someone ram a rock, then repairing them to earn KB. Secondly, even if these could be somehow avoided, it doesn't fit with what, in my personal opinion, KB represents. KB represents a particular pilot being especially fearsome in combat, and as a result earning a bonus to damage, to underscore just how bad-arse they are. Completely separating nanning and damage and having a HB in addition to a KB would be cool, but I would guess that it would probably require a ginormous code change.
Posted: Tue Mar 24, 2009 6:21 pm
by Jyppa
Better idea: nan-int übercharge, as seen in TF2!