Points for nanning

Allegiance discussion not belonging in another forum.
Youngmoose
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Post by Youngmoose »

Would it be possible to keep track of how many hit points you nan in a game? Or maybe this would require a code change.
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TeeJ
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Post by TeeJ »

Youngmoose wrote:QUOTE (Youngmoose @ Mar 24 2009, 11:46 AM) Would it be possible to keep track of how many hit points you nan in a game? Or maybe this would require a code change.
*stands and claps slowly*
SpaceJunk
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Post by SpaceJunk »

+1
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djrbk
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Post by djrbk »

* gives TJ 5 pts *
snufkin
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Post by snufkin »

and you could get Nan Bonus, healing more?
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Jyppa
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Post by Jyppa »

KB works for nan. It's basically just negative damage.
zombywoof
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Post by zombywoof »

Jyppa wrote:QUOTE (Jyppa @ Mar 24 2009, 10:26 AM) KB works for nan. It's basically just negative damage.
^^

And that is why I love my belts enh figs.
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snufkin
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Post by snufkin »

i know it does, i was just wondering in separating it. perhaps a better idea would be to give kb after certain amount of health healed, rewarding nans.
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Makida
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Post by Makida »

I don't think KB should be awarded for repairs. Firstly, there are exploits, such as having someone ram a rock, then repairing them to earn KB. Secondly, even if these could be somehow avoided, it doesn't fit with what, in my personal opinion, KB represents. KB represents a particular pilot being especially fearsome in combat, and as a result earning a bonus to damage, to underscore just how bad-arse they are. Completely separating nanning and damage and having a HB in addition to a KB would be cool, but I would guess that it would probably require a ginormous code change.
Last edited by Makida on Tue Mar 24, 2009 5:53 pm, edited 1 time in total.
Jyppa
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Post by Jyppa »

Better idea: nan-int übercharge, as seen in TF2!
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