In my opinion int combat power is fine. Their effective range is a bit over the top, but what I'd really like tweaked is their sig. An interceptor is more stealthy than an unshielded fighter with missiles unloaded. Additionally the sig GAs are in exp, making fully tooled up heavy ints ridiculously stealthy.Psychosis wrote:QUOTE (Psychosis @ Jul 14 2008, 11:52 PM) I think that instead of doing something stupid, we should perhaps wait to see how these sup perks turn out, and then start talking about gentle nerfs to ints.
I suggest raising the interceptor signature significantly, sig 125% sounds about right (25% more than a low sig fighter). Not only will this make it more challenging to sneak on miners (you can rush with brute force as well as before of course), but it will make int on int fights better too as you can actually see each other from beyond minigun range (not by much, mind you).
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The poll has no specific sig on purpose, it's just about whether you think raising the sig is a good idea for balance or not.
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