TF

Development area for FreeAllegiance's Community Core.
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

They are perfectly balanced.
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
_SRM_Nuke
Posts: 1189
Joined: Sat Apr 17, 2004 7:00 am
Location: في واشنطن لالآن

Post by _SRM_Nuke »

DasSmiter wrote:QUOTE (DasSmiter @ Jan 7 2009, 11:16 PM) They are perfectly balanced.
Agreed. TF is meant to be overpowered at the end. If you let TF live for forty minutes, much less FOUR HOURS, you deserve to lose.
MrChaos to Sharpfish wrote:QUOTE (MrChaos to Sharpfish @ Oct 2 2011, 08:55 AM) Damn there went my hope you died in a couch fire.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

And then Kap podded Nuke!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

Actually I would like to look at decreasing the dmg of hvy plas gen 2 a bit, 2 of them were able to wreck a single IC f/b (I assume with ss3).

What is the dmg supposed to be? I think its just like someone running through a cloud of mine pack 2 right?
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

NO, DONT TOUCH MY HVYPLASCHEESE 2

I TOLD YOU TO BUY THAT @#(! FOR HOURS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

its cheese for a reason, you have to get someone to fly within 150 of it, and stay there long enough to eat its deathballs
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

DasSmiter wrote:QUOTE (DasSmiter @ Jan 8 2009, 12:41 PM) Actually I would like to look at decreasing the dmg of hvy plas gen 2 a bit, 2 of them were able to wreck a single IC f/b (I assume with ss3).

What is the dmg supposed to be? I think its just like someone running through a cloud of mine pack 2 right?
Running through 2 minepack2's would wreck anything smaller than a capship, and even then I wouldn't want to be in the cap.
Last edited by Adaven on Thu Jan 08, 2009 7:16 pm, edited 1 time in total.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

The only thing wrong with tf imo is that they all get lead indicators, which although is easy to spoof in a 1v1, makes every noob able to hit a moving target far away, like a boosting fb. Honestly if you took that away you could probably unnerf their ROF to dn 4.5 levels and they still wuoldnt be half as effective
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Norgonq1
Posts: 439
Joined: Thu Jul 05, 2007 8:39 am
Location: Latvia

Post by Norgonq1 »

Broodwich wrote:QUOTE (Broodwich @ Jan 8 2009, 09:31 PM) The only thing wrong with tf imo is that they all get lead indicators, which although is easy to spoof in a 1v1, makes every noob able to hit a moving target far away, like a boosting fb. Honestly if you took that away you could probably unnerf their ROF to dn 4.5 levels and they still wuoldnt be half as effective
in PUGs.
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guitarism
Posts: 2240
Joined: Fri Jan 27, 2006 8:00 am
Location: Richmond

Post by guitarism »

Once again, I ask the question; are we balancing for PuG's or for squad games. Make up your mind. Lead indicators give the normal idiot voob a shot, but they don't do much more then that.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Adaven wrote:QUOTE (Adaven @ Jan 8 2009, 02:16 PM) Running through 2 minepack2's would wreck anything smaller than a capship, and even then I wouldn't want to be in the cap.
Of course if you are not moving you would be fine. Plas gens will own you either way dropped in sufficient quantities.

They are a bit overpoered but leave em as they are as they are a nice perk for TF's relatively weak early game
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
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