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Posted: Sun Oct 26, 2008 1:31 am
by Dark_Sponge
IMO perking sniper a little would enable Tac to stop bomber runs (I'm talking about pickup games here) without affecting its miner killing or endgame abilities. Right now it's pretty rough to go Tac without dual-teching.

Comments? Thoughts?

Posted: Sun Oct 26, 2008 1:50 am
by Kltplzyxm
No change is neccessary - I think. Would be nice for late night games but I'm afraid it will make TAC unstoppable for large games. It's already easy enough to kill a large run given a long walk if you herd enough SFs into the fight. Making it easier isn't going to keep things balanced. TAC dominates econ enough as it is... we don't need to turn it into whore tech.

Also, there is a perk already in the game for Sniper. It's called Sniper 2. ;)

Posted: Sun Oct 26, 2008 5:39 am
by Death3D
Split PW&EW Damage GA into individual ones (one for PW and one for EW like range) and make EW Damage a Tac GA.

Posted: Sun Oct 26, 2008 6:06 am
by Evincar
it is fine as it is. your ineptitude can't be corrected with core changes.

Posted: Sun Oct 26, 2008 6:18 am
by Clay_Pigeon
If tac was any better at stopping bombing runs, there would be no reason to go any other techpath.

Posted: Sun Oct 26, 2008 6:39 am
by CronoDroid
Tac is perfectly viable on its own...I don't think it's ever been unviable, for all my three years at least.

Posted: Sun Oct 26, 2008 11:58 am
by pkk
Tac already got better missiles (higher acceleration, faster lock time), there is no need to go in close combat against bomber runs. You will die pretty fast.

If you don't like CC/DN Tac, go playing Tac on GoD, PC or Alleg+.

Posted: Mon Oct 27, 2008 2:15 am
by Sushi
If you are using Snipers as your primary weapon when defending as Tac, you're doing it wrong.

All you need is Hunter2/3 and enough time between when the bomber is spotted and when it releases it's ABs. That may mean you have to start picking off nans in the next sector, but Tac is good for that.

Posted: Mon Oct 27, 2008 2:33 am
by Andon
Death3D wrote:QUOTE (Death3D @ Oct 26 2008, 01:39 AM) Split PW&EW Damage GA into individual ones (one for PW and one for EW like range) and make EW Damage a Tac GA.
With the current Alleg code, you can't do this.

Posted: Mon Oct 27, 2008 12:39 pm
by Gandalf2
Gauss guns for all I say!