Faction X Bases!

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

First up: Refinery!
Image
ImageImage
SP4WN
Posts: 1634
Joined: Wed Apr 19, 2006 7:00 am
Contact:

Post by SP4WN »

Man that is gonna look sooooooooooo Awesome ingame!
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »



What's likely to be the garrison

EDIT: Version II, looks much less like a printer.

Last edited by Andon on Wed Aug 20, 2008 4:28 am, edited 1 time in total.
Image
ImageImage
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

Andon wrote:QUOTE (Andon @ Aug 19 2008, 11:23 PM) EDIT: Version II, looks much less like a printer.
I laughed out loud, because I also had thought the first one looked like a printer. Looks good, though I'm left wondering why it's split in half, connected by a bunch of tubes. Not really wondering, I figure it's just artistic license.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »


Techbase - Likely to be the Expansion
Image
ImageImage
Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Too many solar pannels. I know stations IRL must have a lot of them cause of need. But think of aesthetics and bask in the fact you don't need.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
Spinoza
Posts: 799
Joined: Tue Nov 27, 2007 6:25 pm
Location: Israel

Post by Spinoza »

I Also think you've got too many solar panels.
Tip:
Remember, bases don't have to be flat and parallel to the sector plane !
They don't have to have the doors in NSEW directions either.

I'm fairly impartial to older RL space station designs:
http://www.astronautix.com/craftfam/usstions.htm

I like the modular designs form the 1960's as well as the "power tower" configuration once proposed for ISS (when it was still "Freedom")
FYI the power tower was gravity stabilised, meaning the head with the solar panels would alwasy be away from Earth while the living modules would "hang" below it.

But my favorites were always the nuclear powered 1970 space bases:
edit - for some reason the img link doesn't work. Here's a direct link to the image I'm referring to below:
http://www.astronautix.com/graphics/s/ss12md2.jpg

The cone at the end of the telescopic pole to the right is the reactor.
You can imagine tacking on modules with different shapes. Hexagonal cargo modules, spherical fuel/water/oxygen tanks etc.
Last edited by Spinoza on Mon Aug 25, 2008 7:02 pm, edited 1 time in total.
Image Image Image
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Doors have to be NSEW or on the Top or Bottom because alleg dislikes it when they are at weird angles.

I was considering completely removing the bottom solar panels and adding a tube-looking structure to the bottom of it. That would take a good bit of the 'ZOMGWTFSOLARPANELS' away from it
Image
ImageImage
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Updated version:
Image
ImageImage
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Hmm... Why do you need solar cells, if you have He3 fusion reactors?! /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Post Reply