I have an idea and trying to figure out if its doable.
I'm thinking of a possible way to add an observer type team (for recording & video making purposes) to a core for special events. Map modifications would be necessary for my idea to work and I don't know anything about making maps and my questions are a bit beyond the realm of documentation I've seen about map making. So is the following doable?
What I was thinking is of a 3rd team for two team events that is essentially invisible to the other teams. I guess the team would have to have a home base but it will also have a teleport in every zone. All bases would be way way off the plane, possibly outside the normal sector boundaries if possible. I can't remember exactly how sector boundary works. I think it will affect bases too so this may not work and I've got a feeling it takes off a percentage of hull rather than a set amount right? If that is the case the goal would be to just put gar and all the tele's as far away from the center of the sector as possible.
An observer type faction would be added with only one ship. This ship (and all the faction's base) would have very high scan range. The ship would have 0 sig and very high scan range and would be well suited to set up to record videos.
My only other concern if the above is all doable is what to do about the miner. I'm nearly positive it can't be removed? And there is no sure way to keep it docked right. Maybe if it's given a top speed of zero if that is possible or if not then it could be given something so small it barely moves.
So what do you think?
Questions about custom maps & cores
Sig 0 can still be spotted at the range of around 1/2 meters.
Sector boundaries do not effect bases, however, they will effect ships launching from those bases.
If you put the garr way off plane, no one will be able to launch from it becuase they'd instantly die - including the miners. Have the other bases launchable and it would be good, as players could teleport there. I also think you may be able to remove it, but I'm not sure.
Having something with insanely high scan range would work normally, but you would really have to have at least two per sector - one above, one below, as things are bocked by LoS. If you have two scanners per sector, then the amount of LoS shadow will be minimized.
And if it's a special event, as soon as it's over, the 'observer' team can simply resign.
Sector boundaries do not effect bases, however, they will effect ships launching from those bases.
If you put the garr way off plane, no one will be able to launch from it becuase they'd instantly die - including the miners. Have the other bases launchable and it would be good, as players could teleport there. I also think you may be able to remove it, but I'm not sure.
Having something with insanely high scan range would work normally, but you would really have to have at least two per sector - one above, one below, as things are bocked by LoS. If you have two scanners per sector, then the amount of LoS shadow will be minimized.
And if it's a special event, as soon as it's over, the 'observer' team can simply resign.



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Dark_Sponge
- Posts: 386
- Joined: Sun Dec 23, 2007 4:43 am
Sounds like a good idea to me. BTW any base can be ripcordable and you can adjust the signature of bases to be extremely low.
Andon's idea of one above the plane and one below is a good one. The bases wouldn't have to be out past the sector boundary either.
Just give them super low sig and although they might be found once in a great while, it would be obvious to any team that found it that the low sig purple base is not on the other team.
Andon's idea of one above the plane and one below is a good one. The bases wouldn't have to be out past the sector boundary either.
Just give them super low sig and although they might be found once in a great while, it would be obvious to any team that found it that the low sig purple base is not on the other team.
Last edited by Dark_Sponge on Tue Jul 29, 2008 5:00 am, edited 1 time in total.



Shoot yeah thats why I posted this. Thanks. Definitely rules this out. Didn't think of something obvious like that. Guess I just need to just stop being lazy and hard code in an observer mode.
Unrelated but there is absolutely no way to turn grid off in F3 right now right? That kills recording while sitting in base.
Unrelated but there is absolutely no way to turn grid off in F3 right now right? That kills recording while sitting in base.
I once thought about this (must be 2 or 3 years ago):
- add an 'allow observers' setting in game parameters
- add an 'observer password' setting in game parameters
- add 'join as observer' button in team lobby . Active only if 'allow observers' is set and if the player is currently in NOAT and if the game is running.
- request the 'observer password' (if set) when user click 'join as observer'
This way only the game owner can set or not if observers are allowed and who can observe by PMing the password.
Once joining as observer, the player will actually remain member of the NOAT team (but his status is set to "Observer" instead of Ready or AFK).
A HQ broadcast message 'player <name> joined as observer' is also sent.
The player will then enter the game as a "shipless" entity allowing him to move anywhere and see everything in the sector he is currently in.
Since he has no ship, no one can see him. It's actually only a 'camera' entity but since the 'player' object is still there (in NOAT) he can also see the chat messages. Eventually the server can also broadcast him all chat messages as if he was 'admin' (HQ) (or eventually everything but private PMs).
To move, the player acts like in a ship but with extreme agility and speed (with joystick/mouse/keyboard). To change sector, simply use the minimap (always fully revealed) and be instantly teleported. Also F3 view click movements are instantaneous.
I don"t see any real difficulty coding this, like you said it's just a matter of will and laziness /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
- add an 'allow observers' setting in game parameters
- add an 'observer password' setting in game parameters
- add 'join as observer' button in team lobby . Active only if 'allow observers' is set and if the player is currently in NOAT and if the game is running.
- request the 'observer password' (if set) when user click 'join as observer'
This way only the game owner can set or not if observers are allowed and who can observe by PMing the password.
Once joining as observer, the player will actually remain member of the NOAT team (but his status is set to "Observer" instead of Ready or AFK).
A HQ broadcast message 'player <name> joined as observer' is also sent.
The player will then enter the game as a "shipless" entity allowing him to move anywhere and see everything in the sector he is currently in.
Since he has no ship, no one can see him. It's actually only a 'camera' entity but since the 'player' object is still there (in NOAT) he can also see the chat messages. Eventually the server can also broadcast him all chat messages as if he was 'admin' (HQ) (or eventually everything but private PMs).
To move, the player acts like in a ship but with extreme agility and speed (with joystick/mouse/keyboard). To change sector, simply use the minimap (always fully revealed) and be instantly teleported. Also F3 view click movements are instantaneous.
I don"t see any real difficulty coding this, like you said it's just a matter of will and laziness /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
"South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."



