Posted: Wed Jul 23, 2008 3:34 pm
It seems that although cores can set a mass for fuel and ammo, the game ignores the value and uses zero for the purpose of calculating acceleration.
I discovered this after playing with TEK.
TE didn't know this when he made TEK so TEK uses the core value and shows incorrect accelerations.
As a quick fix for TEK and also to keeps things tidy I suggest making the mass zero in the core files.
Since CC is being modified continously, I hope it wouldn't be much trouble to add this itsy bitsy change.
BTW, thanks for all the hard work on the community core guys !
PS
Here's the thread which "discusses" this discovery:
http://www.freeallegiance.org/forums/index...showtopic=43754
I discovered this after playing with TEK.
TE didn't know this when he made TEK so TEK uses the core value and shows incorrect accelerations.
As a quick fix for TEK and also to keeps things tidy I suggest making the mass zero in the core files.
Since CC is being modified continously, I hope it wouldn't be much trouble to add this itsy bitsy change.
BTW, thanks for all the hard work on the community core guys !
PS
Here's the thread which "discusses" this discovery:
http://www.freeallegiance.org/forums/index...showtopic=43754