Game replays

A place to post suggestions for new features, new bugs, and comments about the existing code.
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Jazel
Posts: 194
Joined: Thu Aug 18, 2005 7:00 am

Post by Jazel »

On starcraft, I normally would play a 3v3 game and save the game in my replay files for me to observe what the enemy did to get their units up so quickly. That really helped me out with that game.

Since the Allegiance community is so small, everybody pretty much knows everybody else to some extent. It would be nice if we could save games and replay them on our own private games so that we could see who listens to the commander, who is able to kill miners, who probes before being asked, who launches in an int instead of a nan upon emergencies, etc.

I feel that if commanders used this tool to note who does what, he can give specific orders to individuals. The common request such as, "Probe high" doesn't always get completed because everybody thinks someone is already on the job. Now if the commander knew he had an excellent prober on his team, he could hand-pick that pilot out of the crowd and give him the one order to probe. Most likely that pilot will agree to the command unless in an obviously more important spot at the given time.

To me, making a code to just save the games and replay them at will sounds difficult...but then again I know nothing about how the technical development works /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />.
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FreeBeer
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Location: New Brunswick, Canada

Post by FreeBeer »

Feel free to break out your compiler. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

The topic has been raised before... the coding solution is NOT trivial. Remember that your client only receives information for the sector that you're in. Even if we had recording capabilities, your client isn't getting detailed information for what is happening in Tauceti when you're in Rib. No information = nothing to record. So without that information any recordings are going to be seriously incomplete for the purposes you have in mind.
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finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

you would have to have some sort of server side recording. i wonder how much you would have to store?

is allegiance server intensive? could servers handle the extra load of logging everything?

this could be used to allow observers in the future, by having them observe all goings on with a 5 min delay.
Last edited by finnbryant on Fri Jun 27, 2008 4:02 pm, edited 1 time in total.
HSharp
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Location: Brum, UK

Post by HSharp »

Well Datamine managed to steal a lot of stats from the server and you can use those stats to replay the match to some extent, you could get ships flying around etc etc... and it would be like the F3 Screen and also the data according to DataMine would not have to be terribly large (there is a post somewhere, I might find it later).

However someone would have to make this program first (and possibly get Datamine's help to get the data). I am thinking of doing it but I need to improve my programming language a fair bit first though.
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olivedrab
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Location: Here in the NE USA

Post by olivedrab »

Simple way to do this: FRAPS
Death3D
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Location: Panama City, Panama

Post by Death3D »

Digital (ie. a number for the position of each ship, damage done, etc) information might be easier to store than a video (where you have to store each pixel for each screen). Besides, fraps only records what you're currently seeing.

It's something, but we can do better, I believe /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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HSharp
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Post by HSharp »

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