Posted: Tue Jun 24, 2008 2:11 am
Figs are the most bashed small ship in the game. Slow, Too short ranged, shred to pieces at too short a range, only a tad less blind than ints, loud; they're not much more efficient than any ship at anything.
Perks include missiles, mines, shields, and rip ability. Everything else is either a necesity or a detriment.
Now, since some time back I've been (foolishly?) pushing for the redefinition of a fig's role, since the one they had intended for them (innitial game devs, i think) falls WAY short to every other ship.
This thread I've posted in an effort for a community brainstorm towards balancing figs as a ship choice.
I'll start with one that's a little more wacky than usual, hoping next posters will bring in the more conservative ones.
Now this might be crazy, but thinking about the good points of Phoenix as ideas, I came across the Hyper-boost, which used to augment speed while diminishing sig. I thought this could be a perfect way to switch the fig's way of use, in which a fig could diminish it's sig in short stretches (as a fuel load lasts) and still move in on targets, giving it more of a chance to get away from any fight, or those precious seconds towards going in for a kill.
Repercusions? What say you?
Perks include missiles, mines, shields, and rip ability. Everything else is either a necesity or a detriment.
Now, since some time back I've been (foolishly?) pushing for the redefinition of a fig's role, since the one they had intended for them (innitial game devs, i think) falls WAY short to every other ship.
This thread I've posted in an effort for a community brainstorm towards balancing figs as a ship choice.
I'll start with one that's a little more wacky than usual, hoping next posters will bring in the more conservative ones.
Now this might be crazy, but thinking about the good points of Phoenix as ideas, I came across the Hyper-boost, which used to augment speed while diminishing sig. I thought this could be a perfect way to switch the fig's way of use, in which a fig could diminish it's sig in short stretches (as a fuel load lasts) and still move in on targets, giving it more of a chance to get away from any fight, or those precious seconds towards going in for a kill.
Repercusions? What say you?