Figs are the most bashed small ship in the game. Slow, Too short ranged, shred to pieces at too short a range, only a tad less blind than ints, loud; they're not much more efficient than any ship at anything.
Perks include missiles, mines, shields, and rip ability. Everything else is either a necesity or a detriment.
Now, since some time back I've been (foolishly?) pushing for the redefinition of a fig's role, since the one they had intended for them (innitial game devs, i think) falls WAY short to every other ship.
This thread I've posted in an effort for a community brainstorm towards balancing figs as a ship choice.
I'll start with one that's a little more wacky than usual, hoping next posters will bring in the more conservative ones.
Now this might be crazy, but thinking about the good points of Phoenix as ideas, I came across the Hyper-boost, which used to augment speed while diminishing sig. I thought this could be a perfect way to switch the fig's way of use, in which a fig could diminish it's sig in short stretches (as a fuel load lasts) and still move in on targets, giving it more of a chance to get away from any fight, or those precious seconds towards going in for a kill.
Repercusions? What say you?
Alternative ways of perking figs
Slow yes... short ranged, no. The ability to rip makes them long range. The only difference is that they can't do reflex strikes as quickly as ints can. The difference is that flying figs requires PATIENCE, which nobody seems to have. They're too busy wasting fuel to get to places. Let the int nerfs happen. Fig fuel and/or intrinsic speed should be perked for all factions and lets let the changes a little bit at a time. I dont' think we need anything drastic yet as SUP does prove itself in large games as being a dominant force.
Scouts?Death3D wrote:QUOTE (Death3D @ Jun 23 2008, 07:11 PM) Figs are the most bashed small ship in the game.
What say you?
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.
People just take stuff too seriously I think. Except IB, of course.
10MPS isnt much of a perk. Figs are fine, some of them are a bit too fat. But I think they are fine. Also, hyperboost was only for Vanguards. Heavy booster is just as good.Evincar wrote:QUOTE (Evincar @ Jun 24 2008, 04:46 AM) i'd love to see figs a bit faster on base speed (same accel as now, so they don't lose their clumsyness (is that well written?), but a further top speed, so they can make a difference with an interceptor on the long run (maybe go to 130 on adv figs?))
Last edited by apochboi on Tue Jun 24, 2008 7:59 am, edited 1 time in total.
Off topic: I always overboost using hvy boosters, then run out of fuel earlier as I try and compensate. Or rather, I can't use the booster as a brake like I normally do because I'm 1) moving faster and 2) run out of fuel too soon. I need more practice.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
I love fighters, but I have to agree with Apochboi.apochboi wrote:QUOTE (apochboi @ Jun 24 2008, 10:58 AM) Figs are fine, some of them are a bit too fat.
I'd also rather see balances in (small) nerfs rather than perks. If we try to balance things by perking things, the skill element of the game will be lost more and more. Making some of the figs less fat (especially IC) is welcome though.
Small tweaks to other things will help the fits come to their own.
/repeated from the other thread, because balansing figs is mostly about ints really.
Bring up the sig of ints, reduce the fuel load a tad and make PP's droppable only by scouts. Suddenly the int vs. other ship equation looks much more balanced.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
