BattlePods - One reason to show that lifepods should be killed

Development areas for Allegiance core (IGC) design.
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Curiosity
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Post by Curiosity »

Yes, everyone hates it when pilots kill lifepods. But what if the lifepod is armed with a weapon and can still pose a threat? You're better off killing the lifepod rather than letting it do more damage to you/your miners/your constructors/whatever.

This is a new feature for new factions, why not we use this feature to the fullest? Yes, I would like to see this feature in any of the new factions.

PS: Can't wait for the Omicron Hive! w00t!! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
ImANewbie
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Post by ImANewbie »

The thing is that lifepods were designed to make the podded pilot completely useless to their team. I think I can speak for a majority when I say that I don't want to be better off killing pods with little or no kb at all. If pods are made so that pilots begin routinely pod killing the person they just ejected, wouldn't this be similar to setting pods to off? Usually only small games and DMs have pods set to off.
badpazzword
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Post by badpazzword »

1. Code change.
2. Destroys game balance (KB).
3. There are already ways to harm people while podded, just deploy them before you are; alternatively use your quantity of movement.
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madpeople
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Post by madpeople »

i wasn't even going to reply to this, but since others have...

do you really think this has never been mentioned before?
cashto
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Post by cashto »

I think pods should be able to mount mini3, have plenty of medium hull, and be able to boost multiple sectors. I want my pod to be like Obi-wan Kenobi ... if you strike my scout down, I will become more powerful than you can possibly imagine!
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Eonix
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Post by Eonix »

lol /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> Nice one, cashto.

Curiosity, I like the idea of pods having weapons too, but I think we should stick to the 'Standard Allegiance'?
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Weylin
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Post by Weylin »

Oh it wont take away from strategy at all...

Lets see, should I leave that poorly armed scout how it is, or pod it and have a heavy hulled skycap escape pod chasing me down.
Last edited by Weylin on Sat Jul 12, 2008 3:10 am, edited 1 time in total.
Star_Sailor
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Post by Star_Sailor »

If pods are armed, then wouldn't that make pods equivalent to scouts without the hull and scan range...
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ImmortalZ
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Post by ImmortalZ »

Necro post much?
Dorjan
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Post by Dorjan »

Just to quickly add to this necro..

Imagine a bomber heading at you... then all it's turrets "eject" to form floating Skycaps!! lol

This post was silly...
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