visual effects

The land-based version of Allegiance, under construction.
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finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

are you planning any extra texture layers like bump maps, diffusion maps, dirt maps or damage maps? or perhaps more importantly team colour maps?

team colour maps would be monochrome and they would show which parts of the model should contain the team colour, pretty important in fps games to distinguish the enemy.

damage maps could be transparent until the person/vehicle/building is damaged. dirt maps would just get more visible over time. bump maps make models look a lot prettier by giving the appearance of greater detail in the model. diffusion maps would make things more or less shiny.


i dont expect you to add all of these, but a subset would improve the look a lot.

the reason i bring this up now, people are already making textures, if you make a dirt map, for example, they will know to keep the dirt off the basic texture, so decide quickly, before its too late and everyone has to start texturing again.


i suggest adding 4, since a texture has 4 colours (red,green,blue,alpha) and you might as well use a whole one.
Last edited by finnbryant on Fri Apr 25, 2008 5:22 pm, edited 1 time in total.
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

It sounds useful, but I have no idea how to do this
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
theTroy
Posts: 335
Joined: Thu Mar 20, 2008 6:52 pm

Post by theTroy »

FreeSpace2 engine is open source and has got all of these implemented. Might be worth looking into it /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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Thank you parci :)
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

thetroy we are using the torque engine! i know that it supports bump maps but im not sure what else!
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finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

if bump maps are supported, they should be included, then i think team colour maps and dirt maps should be included too.

why? because they should all be relatively easy, team colour is very simple, and dirt is just more opaque as time goes on.

and team colour is really quite important.
Last edited by finnbryant on Sat Apr 26, 2008 6:14 pm, edited 1 time in total.
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

yeah i agree about team colours! we may be able to build dirt maps ect. into the engine if we have time as torque cime with the full source code to modify!
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finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

cool, sounds like a plan
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