I am not sure if it will require a code change or not, but continuing the idea of solar inverters for the GT :
A Gravitron device, which can change the mass of your ship (making it considerably heavier) for the cost of signature increase and energy consumption.
Can be mounted : on pretty much everything, besides a scout.
Effects : increases signature (even in off-line), drains energy, dramatically increases mass of the ship, massive by itself.
Examples in current games : accelerate with an int, and pick up a massdriver, observe the results /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Possible uses : ramming of course. Also keeping your speed just those seconds longer, while the booster reloads.
Pros :
+good for ramming, you do not deal more damage, but you push considerably further
+Now you can keep your momentum inbetween the booster reloads
Cons :
-Its heavy by itself already, making the acceleration and handling of the ship harder.
-Fast energy drain will require a sufficient skill to time the rams properly (e.g. steep learning curve)
-Raised signature even in off-line mode gives you away.
Just an idea, nothing else ))
Gravitron (or mass controller)
/me observes a transversion from "newbie questions" to "nooby critisism"Curiosity wrote:QUOTE (Curiosity @ Apr 29 2008, 12:55 AM) Cant you just create a new item called 'DEAD WEIGHTS', weighing 99999999999 kilograms, that's enough already. No need for a hard code change, right?
btw, LS, hvy cloack and most of the capship stuff can be used as a dead weight.
They do change the weight of the craft once the fuel has been loaded into the booster (e.g. empty 1 slot). But the fuel is very light, which is not right tbh.madpeople wrote:QUOTE (madpeople @ Apr 29 2008, 03:31 AM) i think boosters can change the mass of a ship and it's sig. they use fuel rather than energy though.

Thank you parci
hmm, now i'm confused. i was sure they could modify the mass of a ship, but in ICE there isn't a mass modifier. though i thought in an older DN version where battleships could mount hyper burst that it reduced the mass to a negative number while boosting, but for the TF flagship it's mass remained positive. though when things used it they didn't behave as if they had negative mass i don't think...
maybe the mass modification was just related to the acceleration modifier. anyway, nvm.
maybe the mass modification was just related to the acceleration modifier. anyway, nvm.




