at which point people trying to dock will bounce off the oval shield surrounding the ship, when previously they could fly through it.
perhaps the game only tries to calculate collisions with a shield after it has been damaged to reduce computations?
i think there should be a core flag to dictate which behaviour to use:
allow ships to dock with shields up (allow friendlies through shields) / require shields to be down for friendlies to dock (doesn't allow friendlies through shields)
to allow core devs to choose on a ship by ship basis
madpeople wrote:QUOTE (madpeople @ Apr 20 2008, 11:27 PM) yes, you are right... but you are also wrong.
i just tested this offline.
i launched a carrier with shields mounted.
i could dock an int in it,
i could dock a (shielded) scout in it.
easy, no problems, the carriers CVH box matched it's model very closley.
i un-mounted the carriers shield.
i could dock at it still
i re-mounted the shield
i docked at the carrier again, but this time i heard a bang of a collision just before i docked, when i was nowhere near it's model, when i came out the other side i was now above the carrier, not where you usually exit from.
i tried to dock again, this time i bounced off a invisible oval shield (the carreir's shield!) a few times, but i managed to dock (probably lick perhaps that i managed to hit the door before it realised i had crashed into the shield / where it was a bit closer to the edge of the shield?
i was then un-able to dock again after that.
i didn't test launching a carrier, not un-mounting the shields, flying through an aleph or ripping, then trying to dock at it.
but it appears, if you un-mount your shields, don't re-mount them.
i also don't know what happens if you don't un-mount them but they take damage and then regenerate.
but it appears if you un-mount them then mount them, then you crash into the shield and docking becomes nearly impossible.
i don't know if it was the re-mounting, or the fact the shield was regenerating / had regenerated that did it, that would need further testing by having an enemy damage the carriers shield, then someone trying to dock at it. but someone else can test that.
this could be considered a bug.
i quite like thetactical decision of lower shields to allow people to dock aspect.
perhaps needs a core flag to dictate whether things can dock with shields up or not.
anyway, if people ask you to lower your shields because they can't dock, then you should lower them.
p.s. does the size of the shield oval relate to it's strength (shield oval is bigger when full, and shrinks as it takes damage / grows as it regens?) i seem to remember thinking it was.
it could explain why i could dock just after mounting it, but then had more trouble the longer it was left.
p.s. am i right in thinking the shield oval's size is proportional to shield strength? (does it shrink into the ship as it takes damage, and expands as it regens?)Paradigm2 wrote:QUOTE (Paradigm2 @ Apr 21 2008, 02:19 AM) MadP, in the game people had no trouble docking at my carrier until after a shield Regen, as you predicted.
They ceased to have trouble right after i unmounted the shield.



