Hi guys. I want to make a sound pack in which i replace common alleg sounds (missile lock, missile launch, guns firing, etc) with analogs coming from the game Descent, which I have in wav format. Regarding this I have a few questions:
-To pull this off will I just have to replace the ogg soundfiles currenly in the artwork folder for the ones i want replaced (ie. i locate missile lock file, erase it, convert my descent wav -> ogg and rename it to match prior soundfile name)? Or will this cause Critical failures a la CrashGuard? I don't want to be Alleg's new bane, so pardon the newbie question.
-Are there any developers (eg. Noir) I would have to ask permission to to replace some sounds (ie. Phx laser cannon sounds, since Phx is Noir's property)?
-Any guidelines regarding what can and can't be modded for legal or otherwise reasons? For instance, will I get in trouble for using Descent sounds? Has any of the chatpack developers (eg. Family Guy) gotten some sort of legal response?
That is all for now. I look forward to any answers so I can pull this off. I'm very nostalgic about Descent and Alleg reminds me a lot (despite the wide open vs enclosed ambiances) so I really want to do this; it's pretty much a flick of a switch now.
In-Game sounds mod
Alternatively, you can use .wav's (ms alleg did) but you may need to edit sounddef to point to the right filenames.
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AaronMoore
- Posts: 471
- Joined: Sun May 06, 2007 3:09 pm
- Location: Australia
Nope, just name them EXACTLY the same. When you are finished, you can send them toAaron Moore wrote:QUOTE (Aaron Moore @ Mar 27 2008, 04:37 AM) Cool, do they need to be the exact same length or anything?
(my forum user name)@mesialonline.com
if you would like me to add them to my site. (as long as the attachment is under 50megs)
Last edited by mesial on Thu Mar 27, 2008 11:46 am, edited 1 time in total.
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