Polycount
Memory
CPU
Main Performance List
Dare, what is this?
EDIT: and STOP ending all your sentences with ! please.
EDIT: and STOP ending all your sentences with ! please.
Last edited by radruin on Thu May 01, 2008 6:13 pm, edited 1 time in total.
OK people:
1º Graph is the Polycount counter.
This shows were our models are in the polygon range (red areas are were the model's polygons situate).
Warning: They are not Guidelines. They are Facts. There are very very few models by themselves (as without turrets or any other FX) that overpass 6K. The maximum polycount can, obviously, raise up, if needed.
2º Graph is the Memory (RAM) counter.
This one shows how high are the textures of different parts of the game (and, thereby, calculating what will be the load of RAM usage). I know the "Expected" line shows 2048x748 px, but since we decided to stick by "Power of 2" textures, I'll change it in a few minutes.
3º Graph is CPU Load counter.
This one shows the CPU Peak and Time when a certain part of the game is loading or running (as, for example, in an Athlon 1.800 Ghz, the "Game Boot" part of the graph could, after testing, show that the Quantu's Game Boot makes the CPU go 80% and takes 3 minutes to load to the main page). "Time" and "CPU" are different graphs in the same image.
All this info put togheter can provide us a:
Information Panel (for keeping the track)
-A:
Tweaking dashboard (for fixing up Resource consumption problems)
-And a:
System Requirements Page (in a near-future Quantus Website)
Hope that clears up the fog /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
1º Graph is the Polycount counter.
This shows were our models are in the polygon range (red areas are were the model's polygons situate).
Warning: They are not Guidelines. They are Facts. There are very very few models by themselves (as without turrets or any other FX) that overpass 6K. The maximum polycount can, obviously, raise up, if needed.
2º Graph is the Memory (RAM) counter.
This one shows how high are the textures of different parts of the game (and, thereby, calculating what will be the load of RAM usage). I know the "Expected" line shows 2048x748 px, but since we decided to stick by "Power of 2" textures, I'll change it in a few minutes.
3º Graph is CPU Load counter.
This one shows the CPU Peak and Time when a certain part of the game is loading or running (as, for example, in an Athlon 1.800 Ghz, the "Game Boot" part of the graph could, after testing, show that the Quantu's Game Boot makes the CPU go 80% and takes 3 minutes to load to the main page). "Time" and "CPU" are different graphs in the same image.
All this info put togheter can provide us a:
Information Panel (for keeping the track)
-A:
Tweaking dashboard (for fixing up Resource consumption problems)
-And a:
System Requirements Page (in a near-future Quantus Website)
Hope that clears up the fog /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
System requirements is a long way off, but good foresight.
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
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