Posted: Sun Jan 13, 2008 9:59 pm
The BSG core autoupdate changed sounddef.mdl, reverting it to the regular plus the BSG core sounds. This means that nearly any chatpacks will be broken. There are two ways of fixing this:
One: Re-download the chatpack and put these groups in the sounddef.mdl file where indicated:
Right below the lines that say:
//
// Wars Sounds - End
//
And this:
Above the line that says '(418, EStarbaseInternalSound),'
The second option is to revert your quickchat.mdl file to the original.
To anyone that has made a chat pack: Please add the lines indicated to your sounddef.mdl file at the appropriate places.
To all: I apologize for the problems you may have had, it was an oversight that I failed to take into consideration enough. It will not happen again
One: Re-download the chatpack and put these groups in the sounddef.mdl file where indicated:
Code: Select all
//BSG sounds
ColonialStarbaseInternalSound = GainSound(SFXGain,
PairedSound(
PitchSound(0.5, LoopingSound(ImportWave("shipint"))),
GainSound(-7, IntermittentSound(10, false, RandomSound([
(ImportWave("colonialambient_10"), 1),
(ImportWave("colonialambient_2"), 1),
(ImportWave("colonialambient_3"), 1),
(ImportWave("colonialambient_4"), 1),
(ImportWave("colonialambient_5"), 1),
(ImportWave("colonialambient_6"), 1),
(ImportWave("colonialambient_7"), 1),
(ImportWave("colonialambient_8"), 1),
(ImportWave("colonialambient_9"), 1)
])))
));
//BSG sounds//
// Wars Sounds - End
//
And this:
Code: Select all
(417, ColonialStarbaseInternalSound),The second option is to revert your quickchat.mdl file to the original.
To anyone that has made a chat pack: Please add the lines indicated to your sounddef.mdl file at the appropriate places.
To all: I apologize for the problems you may have had, it was an oversight that I failed to take into consideration enough. It will not happen again